Spelunky

Spelunky, now synonymous with a dozen expletives in our house, released for XBLA last week.  It's an addicting platformer with randomly generated levels, monsters, traps, and a ton of freedom…

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38 Studios Employees: Thank You & Good Luck

To the former employees of 38 Studios,

I am distraught over the news that 38 Studios is no more.  I’m crushed over the thought that the screenshots I spoke so highly of this morning are most likely the last glimpse we will ever have of what could have been, what should have been, a great game from a passionate team of developers. We are both fans of Reckoning. Thank you BHG team for giving us over 150 hours of enjoyment in Amalur. Copernicus team, you had us excited by only an idea and a glimpse at what could have been. Your work will not be forgotten, and we remain fans of Amalur and your hard work.

To everyone formerly at 38 Studios, Graev and I wish you all the best of luck with whatever future adventures you embark upon.  We look forward to the excitement you’ll bring us when we have the pleasure of writing about your future work.

– Keen and Graev

For our readers, after the jump you’ll find the Copernicus screenshots released today as well as the fly-through of the world. Following games closely and being so excited for something, just to have it shut down at a moment’s notice, is the hardest part of being such eager gaming enthusiasts.  Such potential for something fresh or new is destroyed, but we’ll continue to see a new Call of Duty game released every year and a horrible MMO will see the light of day simply because it has a huge publisher.  So frustrating.

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Single-player and Multiplayer Worlds Collide

Single-player might one day be the new multiplayer.  Sitting back on your couch with a controller in your hand adventuring off in your own single player world, disconnected from any other players doing the same thing as you, is becoming a thing of the past — in an awesome way!

Many of you are familiar with Demon’s Souls.  If you’re connected to the internet while playing you can occasionally see ghost-like images of other players in the same area, a bloodstain showing where someone died and the ability to see how it happened.  You can also leave messages for others to find in their single-player games.  There’s even a competitive play mode where you can actually enter someone’s single-player game and become a black phantom to try and kill them.

Dragon’s Dogma, a game releasing May 22, is doing something really cool with asynchronous events.  There’s an extremely difficult dragon boss called the “Ur-Dragon”.  Via Xbox Live or the Playstation Network, players combine their attacks, in their single-player game, on the Ur-Dragon until it is finally killed globally.  The player who deals the killing blow gets some extra rewards, but everyone who participates in their own single-player game gets rare items and all who participate get their name in some kind of hall of fame.

It won’t be long before players form guilds in their single-player experiences yet somehow work with other players.  Imagine a game like Skyrim or Kingdoms of Amalur: Reckoning where players might be able to come together at a guild hall in a city but when they leave the doors they’re back in their single-player World, or a global auction house available in the city of your single-player game.   There are lots of neat ideas, and asynchronous events are just the beginning of entirely new types of games.  It gets my imagination going to think about how other games or features from games can combine together.

You can watch the Ur-Dragon video after the jump. (more…)

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