I'm keeping things pretty simple this week. I'm dabbling in WoW trying out different Paladin specs to see how I want to level up my character. I know I'll go for holy as main spec, but it was a toss up for me if I would level as ret or prot. After the last few days of testing, I think I'll go for prot.
What are you guys playing?
Today's question from the Pantheom MMO team is all about realism.
How real to life do you like your MMORPGs to be, is there a limit between how much game worlds should include real-world elements and if so, what are they in your opinion? - Pantheon Twitter
I strongly prefer fantasy games over sci-fi, or modern games. Within fantasy I highly prefer "high fantasy" with lots of magic. So naturally, my answer to this question is going to lean way towards the side of very little if any 'reaslism'.
The problem with adding realism into a game, particularly a MMORPG, is that the realism added ends up being the tedium of life we're all trying to escape. There's also the inability to translate pleasure.
As much as most people wanted the pre-patch for Battle for Azeroth to come out, I think it should have waited a week.
The pre-patch came out yesterday, and most people talking about it aren't impressed. Why? Well, it's quite simple.
All Blizzard did in this patch was essentially take things away. Artifacts are drained, many abilities gone, and tuning is a little of of sorts. People generally feel less powerful and can't do most of the things they felt like they could stomp through.
The Pantheon Twitter account has become a fountain of content for me to blog about. On days where I'm wondering if there's anything worth talking about in the MMOsphere, I can always open up Twitter now and have something to say.
Here's the newest topic for discussion."Have today's MMORPGs watered down the genre too far, has the challenge been removed beyond repair, and how do you think this will effect MMORPGs in the future?"
I'll break this into three questions:
I'm reflecting back on Legion today as I sit idling in Dalaran. Legion was a mixed bag for me. I played through the first two raids and major content patches, took over a year off, then came back and finished up all of the content during easy-mode.
Looking back on that experience, I have a few favorite moments.
Lots of WoW posts around here lately, but it's the MMO I'm playing and there's a lot to say on the subject.
Legion is just about over, and the pre-patch for Battle for Azeroth arrives July 17th. In addition to the features coming ini patch 8.0, and a few extra tweaks I'll talk about in a second, I feel like Legion as a whole is ending better than it began.
Patch 8.0 is officially coming July 17th! I'm really excited for the patch for two reasons.
1. I'm eager to see the story move out of Legion. I'm just not a Burning Legion fan, and though the overall story was good in Legion, I'm ready to move on. This feels like forward momentum.
2. I want to get rid of my artifact as fast as possible.
Here's what's coming in patch 8.0 on July 17th:
The official WoW site has a good article up about Communities and Guilds today. Guilds are what we all know already and aren't changing much. Guilds will still be for the hardcore raiders and people wanting to get their achievements tied to the guild. I don't expect much will change for the mythic raiding scene.
For the rest of us, we have a few more tools to utilize.