Category Archives for "MMORPG"

MMO Blog posts

Coirnav Day 1: The Three Monthers Form

Coirnav progression server is live! Day one went pretty well, all things considered. The day started a little rough at 11am pacific when the servers were throwing an “unknown error” for about an hour. That’s code for “we don’t have a queue, so spam the server to get in.” Things did eventually clear up, and as long as you didn’t log out you could stay in indefinitely.

Experience is pretty slow, but when you get into a group and kill yellow/reds you’ll still level at a nice clip (with this 50% bonus exp through March). I made it to level 7 before logging out. Not bad! Tomorrow I’ll be able to go into Crushbone and cry as I can’t find a single orc to kill.

Our guild formed as well! We call ourselves “Three Monthers” … quite proud of that name. Thanks to Gringar for the idea. If you’re wanting to join a group of casuals, hop onto Discord and introduce yourself. We’re always welcoming to people with good people with the right attitude.

Looking forward to having more fun this weekend!


Pantheon Devs on Armor & Gear Progression

I really get into gear progression and items, especially armor, in a fantasy MMORPG. Itemization can make or break a game for me, and I believe it can also make or break a game in general given how items are tied into so many other systems. From quests to loot drops, items dictate gameplay direction. How devs choose to provide loot, and in what form loot progression takes shape, truly is a core design decision.

One of (these days, maybe the only) traditional fantasy MMORPG I’m looking forward to trying out is Pantheon: Rise of the Fallen. The developers recently published a Q&A on their website about “Armor 101.
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Beginner’s Guide to EverQuest Progression Servers

Welcome to our beginner's guide to EverQuest progression servers! The point of this guide is simple: Help new(er) players start and have fun on a new Everquest progression server.

This guide is not crunching any numbers or going into end-game mechanics. We won't even be min/maxing. This is for beginners, and meant as a starting point to begin your adventure. To several of our friends who are playing for the first time on the Coirnav server, we hope this helps!

Updates will be made regularly to the guide as we update info.

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EverQuest Coirnav Server FAQ

The Coirnav server FAQ is up.

TL;DR – Same things we’re used to from all of the other progression servers.

A couple of important points for Coirnav:

  • The experience rates are that of Phinigel post 2016 increase. In other words, significantly slower than Ragefire, Lockjaw, and Agnarr, but still significantly faster than launch.
  • You CAN get the 40 slot weightless Broker’s Backpack on Coirnav.
  • Expansions will unlock every 12 weeks until Gates of Discord, then any expansions without a level increase will only last for 8 weeks while those with level cap increases remain 12 weeks.

Anyone planning to play? I know there are 3-4 of us in the Keen and Graev Community who are going to be playing. We have a Cleric (me), Paladin, Monk, and Enchanter. I know a few others have expressed interest in playing, but their commitment and class choice remain ambiguous.

I’m going into this one a little more relaxed than in the past, but I still plan to actively play. In fact, I suspect that I will probably play more than I did on Agnarr. I work remotely now, and operating my own business affords me the freedom to play at more open times.

A lot of my frustrations with EverQuest TLPs came as a result of only having a 3-4 hour window to play in the evenings/prime time. This often meant never finding a group because I played a Shaman and Necromancer. At one point I rerolled Enchanter and found that grouping was a little easier.

Playing a Cleric, I suspect when I’m not grouping with my friends it’ll be easy to be invited to do something somewhere.

I won’t raid unless I somehow fall bassackward into one. I have no desire to join a raid guild or be in any form of progression. I joke with friends that I’ve spent more time leveling in Unrest than I’ve played other MMOs all combined. I enjoy it. A lot.


Could A Game Using Player-Made Currency Actually Work?

I was playing ECO last night and messing around with setting up a shop to sell my excess resources (at a zero sum rate to friends) when I started to think a bit on the idea of player currency. In ECO, there's individual currency in the form of a credit. If I sell you 1 log of wood, you pay me in "Keen Credits." There's also the ability for players to mint actual circulated currency. This currency can then be used to trade wherever players would accept such currency.

Last night I made Bitkeens, my own personal minted currency. Then it hit me... how do I get everyone else to use these Bitkeens as their main currency on the server? They all have their own personal credit systems, but no currency. Each of them could technically mint their own currency too. How would Bitkeens become to common currency?

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