MMO Blog posts

The Biggest Challenge of Playing an MMORPG

We’re all going to have our different answers on this one. What do you think is the biggest challenge about playing an MMORPG? To really answer this question, we have to toss aside some of the obvious disqualifiers. The obvious answers that don’t count (but are indirectly valid) would relate to having an MMORPG even worth playing, having one that doesn’t fail after 3 months, etc. Assuming there is a game that’ll last for a while, what challenges do you face?

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There’s No Shift Back to Old School MMORPGs

I had a friend ask me what I thought about the MMO industry going back to the old school style of games. Then I saw this question from the Pantheon twitter account. What do you think about the industry’s recent shift back to older school games and vanilla re-launches/servers?

MMO industry going back to old school style of games?

Industry shifting back to old school games and re-launches?

I’m not living in the same world, I guess.

The MMO industry has not shifted anywhere. In fact, the MMO “industry” is quickly losing its “industry” status altogether. The MMO genre has been dead for several years now, with a handful of strong titles still living on to keep that flame from going out.

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Harvesting Resources in MMORPGs

I have always loved the act of going out to gather resources. There’s something so meaningful about the accumulation of raw resources, whether it be to take those resources and create something yourself, have someone else use them to make something for you, or to simply sell. Harvesting resources can be so much more than that, though, and should be if a MMO ever hopes to create a harvesting system that’s meaningful.

My days of meaningful crafting in MMOs were few, relatively speaking. My big claim to crafting fame was in SWG where I made millions and millions of credits as a Chef back in the early days when I could make various foods and drinks to radically improve people’s stats. I took those millions and invested them into a vast network of resource gathering harvesters (by purchasing other people’s slots to use them since you could only have one character). I took them resources and either used them, flipped them raw, or converted them into items that I then resold. At one point I even opened up a tailor shop and a weapons and armor shop where other crafters sold their goods on consignment — goods they made with my resources.

I’m a believer in harvesting resources being more than smacking a random node that then disappears. That’s lame, and I don’t find it ‘fun’ at all.

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Housing in MMOs

MMO housing systems are one of those topics we used to all sit around the table and talk about. Back in the good old days, when there were half a dozen major MMOs in development and everyone was talking about mechanics and features, etc., there would inevitably be a conversation about housing. Will the game have housing?! I remember the forum posts (remember forums?) with long discourses on the pros and cons, how it could be implemented, etc.

Devs would hype their game having houses when it comes out and there would end up being no housing at all. Open-world housing would be promised and it would end up being instanced neighborhoods or “islands” off in the middle of no where. For whatever reason, it kind of became a big joke to me.

I love housing in games. I love decorating them, building them up, collecting things to store in them, and visiting other people’s houses. But I love those things when the games are built around them. Does that makes sense?

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Should MMOs Be More Alt Friendly?

I haven’t felt the urge to play so many characters in a MMORPG for over a decade. I think the last time I felt this torn between characters was in Vanguard. In WoW I’m currently playing my Paladin main, a Warrior alt (who has almost caught up to my Paladin in gear), and now a Monk who is a fresh 120. I like them all.

Trying to level up alts and then subsequently gear them isn’t always the easiest activity in WoW. Taking WoW at face value and keeping all things relative to WoW, it’s not alt friendly. Since most of the end-game activities I want to participate in are gated by gear grinds, I find myself stuck in a feeling like I’m running in place. I want to go do higher M+ keys, but my luck on drops sucks. I can’t get the traits I want, or I can’t get the iLvl upgrades I want, etc.

The experience of making a new character and thriving has significant barriers to entry.

Should MMORPGs be more alt friend? If so, how?

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Can You Play More Than One MMORPG at a Time?

I just got back from a business trip to Chicago. This was my second time in the Windy City. Thankfully, it wasn’t so windy. The four days I was there were fairly mild — mostly 60’s and 70’s with 10-15mph wind. As a Southern California shorts-wearing flip-flop-card-carrying member, I did get chilly in the evenings when I would adventure out looking for food. Since I’m not really into the whole food scene or the city scene — especially at night in Chicago — I spent a lot of my time inside.

Back in the day I used to bring a laptop and play games. Even the older MMOs could run on my janky laptop. I would have loved to have WoW running on my iPad Pro or Surface Pro, but was left watching Netflix and playing old school games from GoG.

I had some time to read forums and browse around. I found a topic talking about whether or not you like playing multiple MMOs at once, or if you prefer to stay loyal to just one.

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