We’re all going to have our different answers on this one. What do you think is the biggest challenge about playing an MMORPG? To really answer this question, we have to toss aside some of the obvious disqualifiers. The obvious answers that don’t count (but are indirectly valid) would relate to having an MMORPG even worth playing, having one that doesn’t fail after 3 months, etc. Assuming there is a game that’ll last for a while, what challenges do you face?
Challenges can revolve around many things:
- Randomness – Sometimes the odds never go in your favor
- Mechanical Difficulty – The struggle to overcome some in-game mechanics can be a hurdle
- Social – Community, groups, guilds, people in general
- Envy – Everyone always being better than you can be defeating
- Time – Many people do not have the time to play MMORPGs anymore, or at least the ones that take serious time to ramp up and progress
In my opinion, the biggest challenge of any MMORPG is finding and keeping a group of like-minded players together. Over the past 20+ years of MMO gaming, I’ve had my share of long-lasting communities. I was the leader of one that ran for nearly 8 years strong. Life circumstances and a lack of games diffused that community significantly. The other 12+ years? I’ve wandered alone or been part of groups that last for only one game, or only a month here or there. Sometimes I’m with a group of people, but they aren’t really like me — they’re not likeminded and I don’t enjoy playing with them.
Along the same lines, there’s a huge element of community that’s entirely out of your control. As a player, finding the right server and even hoping the game itself as a whole fosters a sense of tight-knit player interactions is daunting. If the game itself doesn’t promote these things in a positive way, it makes the challenge of finding good people to play with — and having a reason to do so — all the more difficult.
Did I miss one of your biggest challenges when trying to play a MMORPG?