I haven’t felt the urge to play so many characters in a MMORPG for over a decade. I think the last time I felt this torn between characters was in Vanguard. In WoW I’m currently playing my Paladin main, a Warrior alt (who has almost caught up to my Paladin in gear), and now a Monk who is a fresh 120. I like them all.
Trying to level up alts and then subsequently gear them isn’t always the easiest activity in WoW. Taking WoW at face value and keeping all things relative to WoW, it’s not alt friendly. Since most of the end-game activities I want to participate in are gated by gear grinds, I find myself stuck in a feeling like I’m running in place. I want to go do higher M+ keys, but my luck on drops sucks. I can’t get the traits I want, or I can’t get the iLvl upgrades I want, etc.
The experience of making a new character and thriving has significant barriers to entry.
Should MMORPGs be more alt friend? If so, how?
I was kicking around ideas in my head tonight about whether or not a game could be designed to allow you to play multiple characters in synergy without it feeling like you were playing two entirely separate experience — that is unless you wanted to, of course.
What if a MMO let you control multiple characters? Like in a sandbox you could have a character our farming materials while one stayed in the blacksmith shop crafting. It’s almost like splitting yourself, but not being tied to yourself. Really unconventional stuff is swimming in my head.
Then, of course, there’s the more ‘WoW approach’ where I wish I could just talk to a NPC and instantly be given a set of 340 gear because that’s basically the ‘fresh 120’ spot now. In a few months it’ll be 370. I can’t imagine how annoying it’ll be to level an alt like my Hunter when I have to go from ilvl 200 to ilvl 370 just to start doing the new stuff on that character. Just let me hit that reset button to start playing. That’s how I enjoy WoW right now.
I’m curious if you have thoughts for the unconventional ideas like splitting your character into multiple experiences based on skill trees or specs or even having no classes at all do deal with the alt problem.