Dauntless is in open beta. You may remember it as that game being streamed by people who were given access if they would stream it together. It quickly fizzled out into obscurity after the closed beta wasn’t well received.
Now it’s in open beta, and apparently it underwent some big changes to try and make it a little more like Monster Hunter. All I remember from the streams I watched (I have not played it myself) are the horrible sounds. I probably wrote a post about how my ears would bleed when I watched people play.
But lots of supposed good changes have made people flock to give it a shot. After all, it’s F2P. And what would a F2P game be without devs touting the registered player numbers? In case you weren’t aware, people like to try new free games.
The newness and freeness have brought about some pretty insane queues. There are 100,000 people in the queue right now. The Dauntless subreddit is basically memes about how bad things are when having to wait to play.
I’m sure those people would love to watch other people play, but since the game is so good now they’ve only allowed a handful of “partners” the right to stream the game. Those players believably love the game.
I really don’t have a point to this, other than my odd fascination with the entire process. The game wasn’t very good in closed beta, regrouped, only lets approved people show it off on Twitch, has a queue of 100,000 people, and then touts how many people are playing. It all makes complete sense.
The Harry Potter Hogwarts Mystery game came out for for mobile devices about a month ago. I quit playing within a couple of hours (technically days, but since you can only play for like 10 minutes at a time it spreads out pretty thin).
My wife on the other hand has played the game almost every day since and has tried her darnedest to enjoy the "game" while also not spending any money -- something she does in every single game she plays.
I thought her desire to update her thoughts on the game would have to do with the game being F2P, but it turns out she's quite the critic! There's a whole lot more on her mind.
I've had a lot to play lately -- that's always an awesome feeling. This weekend I've decided to put in some time on the following:
Last week the Pantheon MMO Twitter account asked this simple question, and I've been thinking about how I'd respond.
There are plenty of moments in time that stand out to me as memorable that I would love to relive. My EQ Story about the run from Qeynos to Freeport, logging into a 3D virtual realm for the first time in Active Worlds, roleplaying in The Realm, winning a Warcraft 3 tournament, racing to the front lines of a relic defense at 3am in Dark Age of Camelot... the list goes on.
Instead of focusing on a specific moment or event, I'm going to pick an era that I'd love to relive. I'd like to relive the time when games would come out, and each game was radically different from anything else we'd ever played. That goes for all games.
Specific to MMOs, since that's probably what VR is getting at (since Pantheon is a MMO), I'd go back to that time when The Realm, EQ, DAoC, FFXI, SWG, etc., were all out or coming out and you could pick any of them and have a unique experience. Seriously, truly unique.
That was also a time when excitement was at its highest for MMOs. We were awestruck on a yearly basis -- often more. Cynicism hadn't crept in about future releases. No one talked about clones. Business models weren't even a topic of conversation. People still had their favorite games and would bash on the ones they didn't like, but no one was doing so for the reasons we see today.
MMO gaming was smaller back then, and as a result the companies were smaller and their interactions with the community more intimate. The guys actually coding the games were on the forums talking to people (forums were a thing), and community sites dedicated to a single game were often the hottest source for developer/community interaction. I think the developers themselves cared more, or at least it felt like they did because it was often entirely their brain child, rather than many of them being just a cog in some bigger machine.
How about you? What part of your gaming past would you relive, and why?
What are you guys all playing this weekend? If I had to guess, I bet a lot of you are playing God of War. That’s the latest, hot and trending release, right?
I let Graev pick it up, and I’m waiting on his feedback. At that point I’ll probably just borrow it from him to play on my own.
This weekend I’m playing mostly PixARK. I’m pretty much level 70, which means I have 10 more levels to squeeze out before I have access to all of the engrams I want.
I’m working on building a really neat underground base. I’m going to have switches to activate platforms, lights, auto-defense turrets, etc. I’m even going to have a cool cliff-side area where I can deploy flying dinos and dock them when I’m not using them.
I’m also going to have some cool lifts and elevator systems to lower me down into this massive cavern we have below our base with lots of neat creatures.
The end-game is a mystery to me. Maybe we’re almost to the end-game? Maybe there are world bosses I haven’t found? Still exploring that side of things as I play. My bronto base is in the works as well, but I’m going to finish that once my main base is finished.
Let me know what you’re playing!