I've waffled so many times on the concept of world scaling that I can't really remember how I originally felt. Back in January I posted about the scaling and noted immersion and other things.
I want to make particular note of calling out that I found, even back then, the idea of wading through mobs that I should have progressed beyond to be annoying.
I think my prophetic complaints came to pass.
There's a great post on /r/wow talking about item scaling data.
In that post they highlight that putting particular items in the back and removing them from your character actually makes fights easier. Why? Because mobs are scaling disproportionately and making you feel weaker.
There's a certain item level at which you do eventually start to overcome the scaling algorithm where taking off gear doesn't help. I think it's around 330. Pre 300, take off your gear.
We've talked ad nauseam the past few days about how the power curve was an epic failure, and now the scaling kind of slid in to keep it company.
My tank's time to kill is really, really high. I have to sit there and chip away at mobs forever. I have great survivability, but these mobs are still scaling really weird. I tried swapping to ret a few days ago at 315 iLvL and it didn't make a lot of difference. Now I'm 330 and it's a huge difference. I'm pressing 4 buttons and enemies die. I can't take on more than 2-3 of them safely, but they die faster than 30 seconds per fight.
Scaling in BFA has taught me one sure lesson: Scaling isn't for me, and I don't think it's for any MMO. I prefer to progress in MMOs, and that feeling is lost with scaling. Yes, it'll be a non-factor 3 weeks from now, but it made the early days of BFA leave a really nasty taste in my mouth.