I thought I'd deviate slightly from the WoW posts to talk about some MMO design. Specifically, I want to talk about loot.
What's your ideal MMORPG loot system?
Mine is pretty simple: Everything you do is rewarding.
That's pretty broad, but I want to talk about that for a second and then we can go into specific examples.
The ideal loot system never leaves me feeling like I just ran a dungeon or a raid and ended up with nothing to show for it. I don't want to do something for an hour, or maybe even 4 hours, and end that night frustrated that absolutely nothing dropped for me.