I was looking into this Star Wars Legion game thinking it would be really fun to play.
Rules sounded fun, figures look really cool, and I love Star Wars.
The idea of having miniatures and sending them into battles, figuring out fog of war, using accompanying cards, etc., all sounds great.
Then I saw that you have to actually put them all together and paint them.
Penny Arcade nailed it in their comic.
As usual in the industry, speculation over a job posting has driven the rumor mill into full production. There’s a lot of chatter about the latest job listing from EA for work on a Star Wars “Open-World” Game.
I recall there being another listing for a similar game around 2013, though I’m not sure anything ever came of that.
The “open-world” component of the posting is most interesting. The fact that EA is making a Star Wars game isn’t news since they’re the only ones with the rights. What does “open-world” mean? I think that’s about as broad these days as saying something like “Multiplayer” or heck, even “star wars game”.
MMORPG? Doubtful. Completely.
Battle Royale or Survival or other type of game? Most likely.
I’ve said and will maintain that no blunder — Battlefront 2 or otherwise — will be enough to dissuade people from hyping a Star Wars BR or Survival game. It’s too hype-able for people to resist.
Star Wars: Secrets of the Empire is a new VR experience located in Downtown Disney. We were able to grab tickets on pre-sale last year before they sold out, and this morning, after months of waiting, was our turn to don the suits, helmets, and blasters and recover the Imperial intelligence.
Here's a quick story synopsis from the official Secrets of the Empire website:
Under the orders of the budding rebellion, your team will travel to the molten planet of Mustafar. Your mission is to recover Imperial intelligence vital to the rebellion’s survival. Alongside the pragmatic droid K-2S0, your team must navigate through an enemy facility walking into danger at every turn. Disguised as stormtroopers, grab your blaster, solve puzzles, and fight giant lava monsters in an effort to fulfill your team's orders.
Last week EA announced the closure of Visceral Games, the studio currently developing a futur Star Wars game (not Battlefront). The reason they gave was quite fascinating.
Apparently the new Star Wars game was shaping up to be a linear story-based game. So pretty much exactly what I would want in a Star Wars game that wasn’t Battlefront. You may recall this was the game being director by previous Naughty Dog story directory Amy Hennig. Hopes were high for an awesome action-adventure story-driven game.
But since, you know, who would ever want a Star Wars story game, they decided to go in a different direction.
EVP of EA, Patrick Soderlund, said instead of making a linear story-based it to be reshaped “to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”
Whatever the heck that means? That’s just gobbledygook gibberish you say when you have no idea WTH you’re going to do with a defunct game and studio.
Alas, the writing is on the wall. EA wants loot boxes and games a service. They want the recurring revenue and microtransaction. And it’s clear that these business models do impact game design.