ArchiveCategory Archives for "FPS/Shooter"
PC and Console FPS and shooters.
PC and Console FPS and shooters.
Battlefront 2's Night on Endor Update went live today, and with it the new Ewok Hunt game mode. From what the news says, this game mode is for a "limited time." In fact, that wording is everywhere they mention the mode, so they're either trying a little hard to get us to play quickly, or it really is going to disappear fast.
The Ewok Hunt mode is really fun! I ended up streaming it for about an hour tonight.
Tomorrow the patch will FINALLY come out that addresses the infamous Star Card progression system. Assuming there might be one person out there who didn’t follow the drama, let me explain why it had to change.
Star Cards were previously obtained in loot crates which were purchased with real life monies, though they could also be purchased with in-game currency too. The gripe was how players could spend RL money and obtain a significant gameplay advantage. Fair critique.
When the outrage happened — before the game even launched, mind you — EA turned off all transactions, essentially making the crates only purchasable with in-game funds. The system felt broken, and rightfully so.
With tomorrow’s patch, the Star Card system is changing entirely.
Deep Rock Galactic is a co-op-centric sci-fi FPS that just came out into early access. DRG features a group of awesome dwarves in a 100% full-destructible and procedurally-generated world.
Here are the key features:
Before I jump into a quick explanation of how the game works, and a cool story from this evening's session, you can watch the video below to get a feel for what a mission is like. This is Graev and I playing online tonight.
The first wave of DLC for Star Wars Battlefront 2 is now available, and as planned it's free for everyone who owns the game.
In this installment of DLC, we get more single-player campaign missions and a new multiplayer map for ground and starfighter play.
Warning: Spoilers for the DLC are ahead, but they DO NOT spoil The Last Jedi. DICE clearly stated that there are no spoilers in the DLC, and having completed everything I can confirm
The campaign picks up around the events of The Force Awakens, which means we're far enough in the future for Iden to have gone grey.
Right in the opening moments we see Iden's husband, Del, executed by Hask. We knew this was coming having completed the main campaign already. Iden and Del's daughter, who so many of us thought would be Rey given all the annoying hints, turns out to be nothing more than a random character with a nose stud. Super let down by the anticlimactic reveal.
The DLC missions are short, and very reminiscent of the main campaign. In fact, the missions themselves feel so familiar that I went back and realized that they are almost just reskinned missions of levels played in the main campaign.
The DLC itself is also very, very short, coming in at just over an hour of actual play. For being a free addition to the game, I suppose we can't complain too much.
What I disliked more than how short it was is the storytelling here. I was let down by how these missions didn't add anything to the actual story we left after the campaign. They didn't do anything with the child, what Luke was looking for, or anything. In fact, this was nothing more than Iden chasing after Hask with her daughter and friend.
In the end, Iden dies awkwardly and Zay joins the resistance. It just didn't feel right because there was no resolution or real continuation of the story.
We did learn (though I feel like we already knew this) that the First Order has been taking children and turning them into Stormtroopers. They have a huge fleet with a Juggernaut which just looks like a bigger equilateral triangle Star Destroyer. Perhaps there's more on this growing threat in The Last Jedi.
Rewards for completing the Resurrection Campaign missions were meh.
In all, disappointing campaign extension.
The multiplayer map, however, is pretty cool for Galactic Assault. It's a sniper's paradise, which is right up my ally. I've really taken to headshots in Battlefront 2, and any chance I get to fight on a map where it's a promoted form of gameplay is fine by me.
I really like the atmosphere of red dust being kicked up by blaster shots and walker feet as the First Order progresses toward the Resistance base. As the Resistance, you feel almost helpless against all these walkers inevitably pushing you deeper and deeper into your hideout.
I'll reserve high hopes for future DLC releases to resolve this lackluster addition to the game.