The holiday shopping season is once again upon us! We are continuing our tradition of posting a Holiday Buyer’s Guide. Every item on our Holiday Buyer’s Guide is not only something we already own, but something we truly recommend and give our seal of approval. That’s what makes our guide unique, and hopefully useful to our readers. If you have any questions, please ask us and we’ll do our best to point you in the right direction towards the perfect holiday gift.
Find our entire Holiday Buyer’s Guide 2012 after the break, and please share your picks for the top gifts this season in the comments! (more…)
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I remember seeing Kid Icarus Uprising around the time the 3DS was first announced. It looked totally awesome and I was really excited to get my hands on it. Unfortunately it seems to have taken pretty much a year into the 3DS’s life cycle before it actually came out, but I would say that it was worth the wait.
I never had the opportunity to play the original Kid Icarus until recently; about a week ago. Prior to that my only experience with Pit (The main character of the series) had been in Super Smash Brothers Brawl. Apparently there was also a GameBoy game, but I’ve never played it. From my understanding, Uprising takes place 25 years after the events of the first game. Medusa has risen again and is causing trouble and what not, so Pit has to battle the forces of evil with the help of his deity/leader Lay Palutena. The story is presented pretty simply and is easy to get into. So far it seems ever line of dialogue has voice work, which is nice, and the back and forth between Pit and Palutena is enjoyable and often funny, with several references back to the original game and even some that break the 4th wall. It’s the kind of stuff that really amuses me, so I enjoy it quite a bit. The game looks fantastic, too. It’s hard to believe that the 3DS can pull off visuals like this. It’s hard to say whether or not it’s the best visuals, though. Resident Evil Revelations still might take that title, but Kid Icarus Uprising is right up there.
The game is laid out into a specific format that slightly resembles that of the original. Each chapter begins with a flight stage, where Pit flies through the air in an “on rails” fashion. The player has control over his movements and attacks, but no real control over where he goes. The second phase is on land and sees pit battling against enemies, finding chests, and making his way towards the boss. These tend to be fairly linear with a few secret areas here and there. The final phase is where you face off against the chapter boss. The game also has an really interesting Intensity feature. Before each match you can spend hearts (the game’s currency) to increase or decrease the game’s difficulty, or “Intensity” as they call it. With higher intensity comes more monsters, but also better rewards. If you die during a chapter your intensity level drops and you lose a portion of the hearts you wagered. It’s a really fun and interesting mechanic that can offer a good amount of replay value, especially when some levels feature side areas that require a certain Intensity level to even access.
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