Skylanders SuperChargers Review

Skylanders SuperChargers Wii U Starter Set

The toys-to-life genre has absolutely crushed the second half of 2015 with one major wallet-busting launch after another, and Skylanders lands right in the middle of the fray with their strongest entry yet: Skylanders SuperChargers. SuperChargers introduces big change to the Skylanders franchise with vehicles, online co-op, and a Mario Kart-esque racing system. Let’s dive in and take a look!

Skylanders and Adventure Mode

Much of the core gameplay still revolves around the Skylanders figures themselves. Many of our favorite Skylanders return as one of the 20 new Skychargers, each witch a matching vehicle, but a few new characters join the ranks of the Skylanders which I’ll get to in just a moment.

The story is rather thin, as all Skylanders stories tend to be, but that doesn’t detract from the point of each mission: Explore, beat up the bad guys, collect lots of coins to upgrade, and beat bosses. The gist of the story this time around is that Kaos has destroyed much of the islands by harnessing the power of darkness. The Skylands are shattered apart and it’s up to the SuperChargers to use their vehicles to save the day. They’re totally up to the challenge, of course.

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In terms of time to complete, the campaign is roughly 10-12 hours for those looking to do a full clear on a harder difficulty. Graev and I played the entire thing co-op, and each mission ended up taking easily 1.5-2 hours. I don’t want to gloss over this point: ONLINE co-op in two different houses with our own copies of the game and our own consoles. You can play finally play with friends!

Each mission definitely had a unique feel with unique looking bad guys and gimmicks. That’s not to say the levels were really all that different in terms of the way in which you went about completing them. The real flavor comes in the form of the new vehicles. (more…)

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Disney Infinity 3.0: Twilight of the Republic Review

I finished my play-through of Disney Infinity 3.0’s Twilight of the Republic play set last night! As I detailed in my review of Disney Infinity 3.0 as a whole, these play sets are just one “game” within a game, comprising story-driven quests, objectives, collectibles, and challenges.Twilight of the Republic Review

 

Story and Setting

[su_lightbox type=”image” src=”https://www.keenandgraev.com/wp-content/uploads/2015/09/Geonosis-Factory.jpg” class=”pointer”]Twilight of the Republic Geonosis[/su_lightbox]Twilight of the Republic takes place chronologically between the second and third movies smack dab in the middle of the Clone Wars era. The basic story (no spoilers) has you traveling through various planets to identify a new threat to the Republic. This threat will introduce you to familiar locations such as Geonosis and Tatooine, as well as many legendary figures from the entire Star Wars series. While the story is good, there are definitely some liberties taken. As long as you’re not a purist you should be fine. My only true critique is that I wish it was longer.

There are a total of 4 planets you traverse as you advance the story, but only 3 of them count in my opinion. The final planet is pretty much the final boss fight only. Each planet offers about an hour or two of gameplay not including collectibles and challenges. Gameplay on these planets consists mostly of side quests with a few main story quests pushing you through. The side quests are silly and aimed at the younger audience, but the core story will keep you engaged and wanting to progress to see more. I rather enjoyed when the game departed from just combat and presented me with obstacles to try and navigate.

Disney Infinity YodaI played on the second to last difficulty and found the game actually too difficult in many spots. Boss battles had nice mechanics as well as a learning curve. The final boss was actually very challenging and had I not had Anakin, Ahsoka, Yoda, Ezra, and Sabine I would have been in deep trouble. I ended up cycling through them and even had to wait for one to recharge during a phase of the encounter.

TotR Characters

The play set comes with Anakin Skywalker and Ahsoka Tano. Combined with Yoda and Obi-wan (with Darth Maul release later this year) these are the only current characters you’ll be able to play in TotR until you unlock more character tokens — you’ll still need to purchase those characters to use them as well. For the purpose of scoring this review, I am only going to review what is included in the play set. (more…)

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Super Mario Maker Review

Super Mario Maker Building Tools

Spoilers: Super Mario Maker is so much fun! Super Mario Maker takes all of the things (well, almost all) we know and love from Mario over the last 30 years and packages it all up into what is by far the biggest and potentially never-ending Mario game ever made.

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Super Mario Maker allows players to create their very own Mario levels using graphic styles, doodads, enemies, bosses, and gameplay mechanics from all of the 2D side-scrolling Mario games. In addition to making and playing your own levels, players can go to the Course World and download levels made by other players all over the world.

Course Maker Mode

The creation tools are phenomenal. I can’t imagine them working much better than this in terms of functionality. The experience is so seamless and smooth that you can literally place something, click play, and test it out on the spot. There aren’t load times or transitions — it’s instantaneous. The developers wanted this experience to be smooth, and they nailed it.

Here’s where the gamepad shines and no other consoles can compete. Being able to use the stylus to drag/drop and manipulate two screens is a must.

My biggest criticism of the make mode has nothing to do with what’s in the game. Everything in the game is fantastic. I’m more bummed about what wasn’t included, and hope that we’ll see it patched in soon. Here are a few things I’ve noticed that are missing:

  • Scenery: Desert, Beach, Forest, Snow
  • Tanooki Suit Mario
  • Ice Flower
  • Colored Yoshi
  • Wind

The list is actually extensive and growing, which leads me to believe we’re either going to see DLC, or if Nintendo treats this like they did Splatoon we may see this added for free. Fingers crossed. (more…)

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The Winners of E3

Every year we like to talk about who won the best of show at E3. We mostly focus on the 'big 3' -- Microsoft, Sony, and Nintendo. Without needing to…

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Splatoon

Splatoon Review

 

Alright Inklings, it’s time for our Splatoon Review! Splatoon is Nintendo’s first true foray into an online multiplayer experience on their consoles, and definitely their first attempt at creating an online shooter. How’d they do?

Splatoon is set in a brand new world where everyone is a kid… or a squid… let’s just call them Inklings. Inklings have gathered in Inkopolis Plaza which acts as a staging area for shopping for gear, venturing forth into single-player missions or challenges, jumping into ranked or unranked battles, and interacting with other players’ Inklings via the Miiverse.

Maps and Overall Feel
Splatoon is an incredibly fast pace third person shooter. Each round/map is only three minutes long, and players have one goal: Cover as much of the map in ink as possible. The team with the most ground (note: ground only) covered in their color ink will win. While an incredibly simple approach, and favorable for the younger audience, there’s depth and strategy at play here that only some of the more advanced or skilled players will employ.

You can still “kill” or splatter your opponents by shooting them inking them up bad enough. When you die you spawn back at your starting point which takes anywhere between 10 and 15 seconds to happen. This is valuable time lost if you consider that any ink you lay down can be painted over by the enemy. The map turns into a constant tug-o-war. The key is to own the center of the map and not let the enemy sneak behind your lines. If you lose control of the map you are likely to lose. (more…)

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