I originally meant to write this post with my Diablo 3 Switch impressions last weekend, but I decided to delay my thoughts until Graev and I had gone just a little bit further with the game. Right now we’re just about paragon 400 on our Crusader (Keen) and Necromancer (Graev). I feel like that has given us sufficient time to experience everything Diablo 3 has to offer, and experience it long enough on the Switch to give our thoughts.
Yes, Diablo 3 on the Switch is exactly the same game as the PC version. The major differences are found in the user interface, particularly with gear management.
To equip gear, you’re given a picture of your character with a radial menu. Gear slots comprise a complete circle around you, and you’ll simply move the left stick around to the item you want to explore. On the right side will be a list of the items in your inventory for that slot. Choosing one will equip that item and send it one step further to the right to indicate it is equipped. From there you can compare items on the left to items you have equipped on the right.
The only change we found so far unrelated to gear management is that items you drop can not be picked up by group members. After some Googling, we found that this is working as intended for all console versions in order to avoid duping and leaderboard exploiting.
Putting items into your chest works identically. Instead of the right area being what’s equipped, it’s what’s in the chest. This system is nice because it eliminates the ‘one giant inventory’ of the chest and sorts it by slots. I do miss my own organization system at times.
Blizzard announced a new Diablo yesterday at Blizzcon. Apparently, people didn't get the memo to temper their expectations because they were expecting Diablo 4, but instead boo'd the announcement of Diablo Immortal, a mobile Diablo game.
My thoughts? Cool, a Diablo mobile game. It's like Diablo 3 with new gimmicks on a mobile device.
This weekend — maybe the last week — has been really, really hard to get any time in to game. Diablo 3’s Season 14 launched on Friday at 5pm, and I was all set to get in there any level up my Barbarian. Between family stuff that came up and work, I had wasn’t able to play until this afternoon. Things didn’t quite go according to plan, but despite that I was able to hit level 70 and actually get many of the items I need to start my build.
Have you heard of Moonlighter? If you love the idea of being an RPG shop keeper stocking your shelves, crafting more wares, but still going out on adventures to make it all possible, then you're exactly like me -- and you should be paying attention!
The game is officially coming out May 29 on Steam, GoG, Windows 10, and Xbox One, and PS4. Back in October of 2017 they announced a Switch version, but it appears that won't be coming out until sometime later.
Vermintide 2 comes out in just two days! Graev and I have put in several hours into the beta (available now if you pre-purchase the game on Steam) already, and have a lot of great things to say about the game.
Here's a quick video of the gameplay for you to watch before or after I give a quick rundown of the game with my thoughts.
The Blizzard rumor mill is running rampant over the past few days. While these rumors are pure speculation and in many ways hopeful wishing, I’m still liking everything I hear.
First we have a rumor that Diablo 3 will come to the Nintendo Switch. There’s also a rumor of a local co-op mode, which has me intrigued though admittedly I would be very disappointed if there wasn’t online play.
The Switch does need hack and slash action RPGs. Though I’m not sure whether or not I could find a place for D3 on the Switch, since I’ve played it just about as much as I’d like to on the PC, it makes for a good addition to the console and a reason to back up Nintendo’s statement about expecting a longer shelf life on the Switch.
I was at Graev’s today checking out some games with him (Skyrim on Switch, Battlefront 2, and Pokemon Ultra Sun) when we stumbled on this little gem on Steam: Titan Quest: Ragnarök. Yep, it looks there’s a new expansion to one of the best action-rpg’s of all time.
Graev and I DEVOURED Titan Quest back in the day. We played through several times to experience that story and explore the vast worlds. Titan Quest is perhaps the only action RPG that I can say beats Diablo, and still — even above Path of Exile for me — holds the crown.
The latest expansion brings with it quite a list of features. From the official website:
At long last, Titan Quest continues its epic journey through the world of antiquity. A mysterious threat calls the heroes of Hades to the uncharted lands of northern Europe, where new enemies await and new powers and treasures are waiting to be found!
This new expansion to the acclaimed Anniversary Edition of Titan Quest adds a fifth act of unprecedented scope, along with many new and requested features including new weapon types and a 10th Mastery for your characters to learn.
New story act with dozens of new quests
- Brave the realms of the Celts, the Northmen and the Asgardian gods in the largest act to date
- Revisit the other acts to find new items and secrets
New 10th Mastery
- Become a Runemaster, a magical warrior fighting with both, spells and weapons
- Combine newly learned with existing masteries for a total of 45 combinations
New experience curve
- Reach level 85 and maximize your character’s potential
New weapons and gear
- Find new and powerful gear, from colorful Celtic shields to famous weapons of Germanic legend.
- New relics and charms for crafting, and a new option to improve even legendary items.
- New thrown weapons strike the balance between range and speed!
New Enemies and bosses
- From the denizens of Germany’s dark forests to the forces of Asgard itself.
Improved character customization
- A wider variety of regional styles and color dyes
- Finally: wear pants!
Technical and QOL improvements
- New shaders and graphical effects
- Improved ragdoll physics
- Improved UI and combat feedback for total information
- Improved control customization
- Improved modding tools
I’m really excited to visit the Celtic lands and Asgardian lore. The original was very much set in ancient Greece with the Greek gods and lore. This will be a fun departure.
I feel it’s worth noting that the original developers (who left and formed Crate Entertainment) have another game out right now that I have played and highly recommend: Grim Dawn. Titan Quest is currently developed by THQ Nordic, who — all things considered — have done a nice job bringing back the Titan Quest property.
Graev and I will let you guys know what we think of Ragnarok, which by name alone has earned itself an impulse buy. In case you’re wondering, it’s on Steam right now for 25% off ($14.99) and I believe GoG will have it next week.
I needed a game to pass the time until Battlefront 2 comes out, so I decided to jump in a few days after the start of Diablo 3’s 12th season. For the uninitiated, a season basically means you start a character over at level 0 and play ‘fresh’. Each season tends to bring a patch to balance things, maybe introduce some new items, etc.
Season 12 did a ton to balance the classes in the game so that there isn’t such a disparity between “the best” and “the worst”. In other words, if you had to classify a ‘build’ as the “best” (let’s call it S Rank) and a class as the “worst” (F Rank) there would be several builds for each class closer to S than F.
That’s a big change from even just two seasons ago. Plenty of builds sucked and would never exceed Greater Rift 100. Totally different now, and instead of having to play a “good build” you can just play what sounds fun to you.
So, for the first time since Diablo 3 launched, I’m playing a Monk.
I was power-leveled to 70 (max level) in about 10 minutes thanks to sitting at the entrance while a friend clears T6 rifts. Now I’m gearing up to find the Sunwuko set so that I can use a Wave of Light build. It seems like the most fun to me. Lots of screen-clearing ability and capable of pushing GR115+, but that like I’ll ever see that. I’ll probably see 70.
Diablo 3 seasons tend to be 1 week endeavors for me. I find lots of gear, clear lots of grifts, and then decide I don’t feel like doing the “grind mobs mindlessly for small upgrades to min/max and optimize gear” game.
This time around, I think I’m going to start coining it the “3-Dayer”. The 3-Dayer actually has much larger application which I’ll post about in the near future.
I was really excited to get home today and watch some of the people streaming Dauntless. Dauntless can now be streamed by people who buy into the really expensive Alpha. I mean really, look at the prices. I’m going to vent about this for a second before I get to my main subject.
Only the $80 pack lets you in today. The other two are September 1. Alpha to closed beta, planned less than a month apart. PLANNED people. This isn’t a real alpha test. This isn’t development. This is marketing. Ugh, it’s a pet peeve of mine. Like they know when they’re leaving alpha in such a prescribed fashion. Then the game goes free-to-play at launch. Really? Come on guys.
Regardless of the scummy pricing model, I was saddened to see that Dauntless looks really boring. I was really hoping for this stylized epic hunting adventure, but it’s in rough shape.
First, it’s so repetitive in animation and gameplay. It’s just wailing constantly on mobs. I watched 4 hours of Twitch (while doing other stuff on my other monitor). If it changes after 4 hours, I’d be shocked. So far everything the streamers are playing looks the same.
Second, the audio sounds bad. Lots of squealing high-pitch mobs and weapons making contact with enemies began to sound like nails on a chalk board. I had to mute the streams to keep watching.
Visually — environmentally — I like the art style. The interface and animations leave much to be desired.
Based on what I saw, this marketing beta backfired big time. I won’t be picking up Dauntless. For being a Monster Hunter-like, I’ll skip and wait for the real thing.
Quick little update for you guys tonight because I had a super late day and haven’t had much time to play a whole lot or write up something thought-provoking or intelligent.
There are two main things to update you on for this week.
My “SRS” necromancer-ish-thing is like level 30’ish and I’m in Act 3 now. Have to say the SRS stuff just absolutely obliterates everything. Nothing even comes close to hurting me now, and I pop everything on the screen in a few seconds.
I’m finally understanding what some of the lingo means. I’m linking my gems up nicely (melee splash, duration, etc) and figuring out how to read this guide I’m using. One of the big things I learned that started to help me was how to “craft” — aka sell to a vendor.
The game is growing on me more and more. In fact I think it’s the only thing I played on Saturday and most of Sunday. Hoping to continue my progress this week except there’s…
Agnarr’s Kunark expansion drops in two days (Wednesday, Aug 16) and I’m prepping for two main goals:
The CoS is pretty dang awesome. Instant invis? Check.
Whether or not my friend and I can actually get a camp will be the challenge, but he’s taking off work and I can usually swing getting home a little early. Servers open up Kunark around 2pm PT.
The reason I’m going Enchanter is because, quite frankly, I need groups. I’ve complained plenty about not getting a group on my Shaman and now my Necro, and given I can only play at prime time
Playing an Enchanter means getting 5 group invites before I can even finish loading into the game. Only makes sense to me, and I love Enchanters anyway.
Okay guys, that’s all for tonight! #31DayBloggingChallenge 2 week point!