It’s not Warcraft 4, but I’ll take it!
The Blizzard rumor mill is running rampant over the past few days. While these rumors are pure speculation and in many ways hopeful wishing, I’m still liking everything I hear.
First we have a rumor that Diablo 3 will come to the Nintendo Switch. There’s also a rumor of a local co-op mode, which has me intrigued though admittedly I would be very disappointed if there wasn’t online play.
The Switch does need hack and slash action RPGs. Though I’m not sure whether or not I could find a place for D3 on the Switch, since I’ve played it just about as much as I’d like to on the PC, it makes for a good addition to the console and a reason to back up Nintendo’s statement about expecting a longer shelf life on the Switch.
Blizzard announced something interesting thing week: StarCraft Remastered. [su_youtube url="https://youtu.be/5ypU9j4w3_w" width="730"][/su_youtube] Here's what we know so far: They've been working on it for about a year Gameplay will be 4k…
I want to start off this review by saying I'm not an expert at Civilization 6. In fact, quite the opposite. I haven't "won" a game yet, and I'm still…
Blizzcon's opening ceremony kicks off in exactly 4 hours from now, and I'm going to squeeze in here and drop a few predictions as well as what I hope to…
I’m in love with the idea of Civilizations Online. Just the idea of playing in a big open world where each civilization can be built up andÂ ultimately vieÂ for control of the world sounds neat. PlayersÂ can takeÂ on the role of workers to help build up and gather resources, or becomeÂ a soldier to attack and defend.
Daydreams start to kick in at this point and I can see myself as a worker going out into the world and chopping trees, gathering ore, building farms, etc., to grow my civilization’s resources. I imagine it feeling a little bit like Harvest Moon meets UO meets Savage meets RTS.
Playing a soldier I can imagine taking squads of friends out to go harass the enemy civilizations. Finding their workers in a mine and wiping them out to have our workers come in and steal resources, go on bombing runs with zeppelins, or defend my civ against enemy raids. I’m creating this Planetside-esque map in my head where we are fighting for control of territory and building towers, cities, etc., all in real-time.
The entire game playing out as a MMO RTS/Strategy game paintsÂ this wonderful picture. I can see civilizations growing and advancing through various ages and ultimately having there be this cool showdown between a civilization still in the Bronze Age and another which has reached some sort of Industrial Age.
Will it actually be that way? I’m worried. Civilization Online is being developed by XL Games. Yeah, the same studio who made ArcheAge. Ugh. I also watched a few of these videos. Check them out. (more…)
This past weekend I picked up a really great city-building strategy game called Banished. Â The concept is simple: You are a banished group of exiles who have to settle a new area to survive. Â Will you die or start a new thriving civilization that will go on for hundreds of years? Â If you’re me, you’ve probably died a dozen times already.
Banished looks and sounds simple on the outside. Â You simply have to make buildings and keep your people healthy, happy, and their bellies full of food. Â There’s so much more to it, though, when you realize each of those mechanics are fully developed and very close to reality.
It’s all about risk and resource management. Â Want to plant crops? Â In other games it’s only a matter or assigning land to be farmed and workers to tend the crops, but in Banished you have to worry about which crops can survive the temperatures when it gets cold or be harvested in time. Â An early winter will ruin your crops. Â Working in the snow will lower worker efficiency, cause them to become ill, and then the least of your concerns will be whether or not your pumpkins withered. Â Oh, and I should probably mention that if you farm in the same place for too many seasons your soil will be ruined.
Every resource requires real thought. Â You need firewood to stay warm in the winter. Â Firewood comes from wood logs. Â Chopping down trees is simple, but once you chop them down they take time to regrow and mature to the point of yielding good wood again. Â Distance matters so it’s not like you can just run to another big section of forest. Â Reducing your forests will reduce the deer population… and then you might starve. Â See the trend? Â (more…)
I’m not sure how long it’s been since Enemy Unknown came out but I do remember it was one of my favorite games that year. It might have even been among our personal GotY back then. The new expansion just came out and 2K was generous enough to supply us with a review copy. Enemy Within does not disappoint and expands upon an already fantastic game.
Usually when I hear about an expansion pack I assume the content takes place after the original, but that’s not really the case with Enemy Within. It adds a bunch of stuff on top of the already existing game which I suppose makes sense. The original game’s story was already a minor aspect of the game which in the end was more about playing through multiple times, etc. Kind of like playing through a game of civilization where you’re really making your own story. So it does of course retread through the original game’s content but there are a lot of nice additions that make playing and replaying fun again.
I’m going to break down most of the new stuff here.Â Read on! (more…)