I’m in love with the idea of Civilizations Online. Just the idea of playing in a big open world where each civilization can be built up andÂ ultimately vieÂ for control of the world sounds neat. PlayersÂ can takeÂ on the role of workers to help build up and gather resources, or becomeÂ a soldier to attack and defend.
Daydreams start to kick in at this point and I can see myself as a worker going out into the world and chopping trees, gathering ore, building farms, etc., to grow my civilization’s resources. I imagine it feeling a little bit like Harvest Moon meets UO meets Savage meets RTS.
Playing a soldier I can imagine taking squads of friends out to go harass the enemy civilizations. Finding their workers in a mine and wiping them out to have our workers come in and steal resources, go on bombing runs with zeppelins, or defend my civ against enemy raids. I’m creating this Planetside-esque map in my head where we are fighting for control of territory and building towers, cities, etc., all in real-time.
The entire game playing out as a MMO RTS/Strategy game paintsÂ this wonderful picture. I can see civilizations growing and advancing through various ages and ultimately having there be this cool showdown between a civilization still in the Bronze Age and another which has reached some sort of Industrial Age.
Will it actually be that way? I’m worried. Civilization Online is being developed by XL Games. Yeah, the same studio who made ArcheAge. Ugh. I also watched a few of these videos. Check them out.
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After watching the videos I’m left with this odd feeling of the game being too zany and “let’s wear stupid hats” mixed with expecting to see Acme labeled everywhere. Very much a Battlefield Heroes vibe in those videos. The PvE looked dumb. Probably to the tune of, “Hello great Aztect warrior. Go forth and slaughter 12 boars for your empire!” And then you do it and earn resources for your team.
Reading the beta reports reveals that XL Games is using vulnerability windows for attacking enemy civilizations. There’s a narrow window in which it appears all of the conquest will take place. The rest of the time looks to be spend in “passive mode” where players can go out and PvE or build up their civilization’s economy. Windows of attack are horrible.
Building looked kinda cool. It’s dumbed down, which I sadly expected, but still being able to build anywhere is neat. In the video I saw people throwing pieces together and crafting stuff. Could have some potential. Like most games, I definitely lean more toward the guy who builds the towers and gathers the resources rather than the one who drives the tank.
I’m anxious for Civ Online to come to the western market. I’ll give it a try and see if it’s anything like the amazing game I’ve concocted in my head, or if it’s another missed opportunity.