for iOS for iOS

Have you ever played the incredibly addictive I thought it was just a browser game until I logged into the app store yesterday and saw that it was the #1 free game. is simple. You move your little cell/dot/bubble/thing around what looks like a piece of graph paper and absorb little baubles and other players who are smaller than you. It reminds me of those games I used to play where I was a fish and I could grow by eating smaller fish until I was eventually the biggest fish in the sea.

In the goal is much the game: Grow. Eventually you’ll grow so large that you can barely move and you just sit there as a fat mass absorbing anything that makes the mistake of coming too close to you. What I like about (and hate… or love to hate) are the splitting mechanics. You can eject part of your mass in the direction you are moving thus catching others who are running or out of your reach. Moving too slow? Eject your mass onto someone else and assimilate them into your blob or simply split into multiple pieces to move faster.

Something to watch out for are the jaggedy green circles. Run into one of those when you are too big and you’ll split yourself into a ton of little pieces and be swept up by someone like me who like to lurk around them waiting for prey.

A really fun/funny feature to play with is the nickname system. There are dozens of names you can use that will make your blob/dot/thing take on an image. Most major countries are represented along with memes (Doge), major sites (Reddit), and even EA. I chuckled when I saw the irony that was a massive EA blob floating around absorbing everything in its path. on iOS is 100% online. You play with others. It’s actually such a simple and ‘pure’ gameplay experience that it lends itself beautifully to touch controls and mobile implementation. It runs phenomenally. I pretty sure there isn’t even sound. My only two complaints are that you can get some annoying ads between rounds (when you die and have to restart), and sometimes there are little lag hiccups which will cause you to fly right into EA a waiting juggernaut.

Download it and give it a try. It’s free, fun, and addicting (at least for a while).

MMO Badlands

MMO Badlands

I don’t know if this is the summer drought or indicative of something much bigger. You all feel it. MMOs have dried up — bad. Multiple people have come to me and said, “I’ve lost faith in MMOs,” and “I haven’t felt the urge to play one in months.” I’m right there with you guys.

You know things are dire when we are actually playing the games we bought on Steam’s summer sale and the MMO news sites have posted about Marvel Heroes 3 times in the last 2 days. I’ve given up trying to keep up with Generic Asian Publisher Game X or MOBA Y that launches the day after its very first appearance in the media.

Looking at the MMO landscape, I’m confident it’s not just us; Meaning we are not the ones responsible for feeling this way and it’s not an issue of us becoming jaded or bored. There’s just nothing there, and what is there should more often than not be avoided. [Read more…]

#PrimeDay Gaming Deals

Prime Day Gaming Deals

This is what we live for, right? Deals on games we didn’t really want to buy, but as soon as they go on sale we buy them up to store them on our shelves or hard drives and stare at them contently knowing we have them should we ever want to play them. Don’t even try to deny it.

Prime Day started off slow and I wasn’t sure we would see anything worth writing about, but then the Lightning Deals started happening and now I’m staring at Amazon compulsively waiting for the deals to roll in.

So far here’s what we’ve found.

The Order 1866 Collector’s Edition – $19.99 (Normally $60)

Destiny Limited Edition -$39.99 (Normally $99.99)

Elder Scrolls Online Tamriel Unlimited (Xbox One) – $34.99 (Normally $60)

Update @ 4:15pm PT

StarCraft Collector’s Edition Risk goes on sale at 6:00pm PT

500GB PlayStation 4 Batman Arkham Knight Bundle + Final Fantasy Type 0 + PlayStation Plus – Lightning Sale at 5:00pm PT

Continual Updates coming throughout the day. Please share any deals you find on gaming, entertainment or tech related products!

Remembering Satoru Iwata

Mario mourns Satoru Iwata

We were deeply saddened to hear the news that Satoru Iwata, President of Nintendo, passed away yesterday. It is only fitting that we remember him by sharing what we loved about his contributions to the gaming industry.

“In our minds, the Nintendo difference has always made up our foundations. The first is innovation. Our goal is always to do something different, something no one has thought of before. In truth, some of our inventions aren’t better than others, but we never stop trying to innovate. Mr. Yamauchi always tells me we should achieve something that brings fresh, surprise, and joy…I like that.”
-Iwata, E3 2001 (Before becoming President)

“Video games are meant to be just one thing. Fun. Fun for everyone!”

iwata-sanSatoru Iwata was responsible for more gaming memories, specifically in our younger years, than any other single individual or even group of individuals combined. Under his leadership, Nintendo released the GameCube, DS, Wii, 3DS, and Wii U. The DS was a huge and monumental release for Nintendo, cementing its place probably forever with enough cash reserves to make mistakes and pick itself back up again.

The first quote above foreshadows inevitable failure. No one is perfect, and when you strive to create something new and fresh all the time you will eventually land yourself with a flop, or in the case of Nintendo a struggling system or two. When systems in the past (and present) struggled for Nintendo, Iwata cut his own salary in half rather than see the company’s employees be let go. He took responsibility for “failure” and did not let executive decisions fall upon the shoulders of the company’s workforce.  Iwata didn’t bow to the pressures for Nintendo to join the ranks of free-to-play or to change its practices or abandon its principles to simply align with common times.

“I do not like to use the term ‘Free-to-play.’ I have come to realize that there is a degree of insincerity to consumers with this terminology, since so-called ‘Free-to-play’ should be referred to more accurately as ‘Free-to-start.'”
-Iwata, Time Magazine 2015

Iwata-san was the mind behind the regularly-released Nintendo Direct “live”-streaming events where Nintendo would regularly discuss what was happening and coming up in the near future. These Nintendo Direct mini-conferences replaced Nintendo’s larger conference showings at E3, proving that a major company or publisher needn’t bring a huge production value show to a stage in order to reach its fans.

Mr. Iwata was also largely responsible for Nintendo’s push toward first-party titles. In a sea of awful and truly lacking (in quality and number) third-party releases, Nintendo developed and innovated more on first-party titles than any of its competitors to ensure that not only their brands were kept alive but the players had something to enjoy.

We sincerely hope that the next President of Nintendo will hold true to Satoru Iwata’s principles and philosophies. They were not always a guaranteed success, but they meant fun, fresh, innovative ideas for a consumer-first company.

“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.”

Assassin’s Creed Unity Review

Assassin's Creed Unity

My original plan was to forgo an Assassin’s Creed Unity review, but after finally completing the game I feel like I need to write up some of my thoughts.

My wife was a major contributing factor to my enjoyment of Assassins’ Creed Unity because, for the first time ever, she sat next to me for every single minute of gampeplay. Although she’ll play the modest card and deny it, she’s fluent in French and an encyclopedia of French history. Throughout my play-through I would turn to her with guidance with what the heck is going on in this thing called the French Revolution. Having been to France and loving the city of Paris, she was a great tour guide helping me figure out puzzles and helping me to understand the nonsensical mumblings of the French language.


Assassin’s Creed is one of my favorite gaming franchises because I love how Ubisoft plays with the facts of history to twist our world into one big shadow game of Templars vs. Assassins. Unity does not disappoint in terms of history — especially if you’re into the French history like my wife — but doesn’t keep up with previous AC titles’ ability to create a story bigger than life.

Almost all (like 99%) of the “real life” story has been cut out of the game, leaving the player in control of Arno Dorian. The actual story of Arno is rather dull. He’s the son of an assassin who is killed within the first minutes of the game leaving him to be adopted by a prominent Templar family. Revenge drives Arno’s decisions through life as does his love for the daughter of the man who adopted him.

The player is (ready for this?) only known as “the player” of Helix, a game by Abstergo (Templars in modern day) once again using genetic memories for entertainment and their nefarious purposes. (Obtaining artifacts and pieces of Eden, etc.) Your gameplay feed is hijacked by Assassin’s and you’re asked to join the order as an initiate. It’s actually weaker and even less cool than I’ve made it sound here.

One of the more intriguing sides of the story in Unity is how the Templars and Assassins were trying to broker piece, and how such an act caused rifts within both organizations. How that plays out drives a great deal of story. [Read more…]