Would you give your right arm to play this game?


Soul Sacrifice is a very fascinating game. It’s based on Arthurian Legend, though the names have been changed in the NA release, and the main premise of the game revolves around saving, sacrificing and when it’s important to do one over the other.

soul sacrifice box artYou are thrust into the role of a prisoner being held captive by Magusar, an evil sorcerer. He has been blessed (or cursed) with immortality and has to sacrifice people in order to maintain it. One day you happen upon a living journal in the cell next to you. He’s a wise-cracking english fellow by the name of Librom and he tells you within him are the memories of a nameless sorcerer. By reading through and reliving these past experiences, you can learn magic and possibly use your new found powers to defeat Magusar and escape. It’s an interesting tale for sure, and through-out the memories contained in Librom you will learn the secrets behind Magusar and the nameless sorcerer who he once called friend. Well I liked it, at least. Some people just show up for the cool spells, bosses and online play.

I’m not sure how I’d classify Soul Sacrifice. Some people say it’s like Monster Hunter while others swear up and down that it isn’t. One thing is for sure, however, and that is that it is NOT a Souls game in the same vein as Demon’s Souls or Dark Souls. A lot of people seem to make that assumption.  I would actually have to join the camp that says it’s like Monster Hunter, but only somewhat. I’ll stick my foot in that camp but that’s about it. You essentially undertake missions that want you to kill certain kinds of monsters or one larger monster archfiend. You can equip different offerings, or spells, along with carving sigils into your right arm that augment your abilities. Every time you kill a creature you get the option of saving or sacrificing it, which confers health and Holy experience or restores your spell count and gives Magic experience respectively.

There are actually several different ways you can specialize your character. A lot of people go pure magic and do insane damage, but die in one to two hits — Your basic glass cannon. Others, like myself, take a more supportive role by doing pure holy and gaining tons of HP and using support spells like healing, taunts, etc. Or you can just go neutral and take some of both. Then there are different spell types to work with. Melee spells that create weapons or turn your arm into a giant fist, thrown spells that shoot different objects, summons that call forth powerful immobile golems, shield spells that block damage and counter certain attacks, etc. You get six slots and can use whatever you want. Each spell has a certain number of uses and requires additional sacrifices mid-quest to replenish. You can upgrade these to more powerful versions and increase the effect and spell count.

The feature that most people are likely interested in would be the online play. You, and three others, can play any of the Avalon Quests together and take down different archfiends to farm certain offerings or soul pieces. It’s a lot of fun when you can get some competent people to play with, preferably the ones who won’t sacrifice your ass when you die. Oh, right, you can do that by the way. When a teammate dies you have the option of either saving them, and giving them half of your health, or sacrificing them for a big burst of damage against the boss. It’s beneficial to do both, and even when sacrificed you still get rewards including a nice martyr bonus. You really have to weigh the pros and cons of each situation or at the very least listen to whether or not the guy wants to be revived or not.

One of the most fascinating aspects of the game are the Black Rites. During a quest you can sacrifice part of your body for an extremely powerful spell effect. Sacrifice your skin for a burst of damage, but get your defense cut in half. Offer your eye to damage and paralyze a boss but in return your vision gets extremely narrows. Or just rip out your heart and turn it into a massive sword and hurl it the guy, but you will be constantly bleeding out. It’s really fascinating stuff but I wish they had gone a step further with it. Overall there is a feeling in the game that there are no real consequences for your actions. If you save somebody or sacrifice them or, like I said earlier, rip out your eye then you can just use Lacrima — essentially white-out — to erase your choice and completely void what you just did. It somewhat cheapens things when you can just undo them if you don’t like the results. I’d love to see more impactful sacrifices in a sequel.

It’s a very fun and enjoyable game. Maybe not the system seller that the Vita needs, but worthwhile all the same. Personally, I wouldn’t give my arm to play this game but I would give $39.99.

WoW Subscriber Loss Helps Blizzard


World of WarCraft loses a million subscribers, and contrary to popular belief I think this is a great thing for Blizzard.  In fact, I think this is what Blizzard wants.  I have always said (long before I began blogging in 2007)  that only Blizzard can kill WoW, and the only way people will stop playing WoW is if they have a Blizzard approved alternative.

World of WarCraft Burning Legion

Kil’Jaeden of The Burning Legion

Titan is on its way — probably being revealed at Blizzcon — and what a coincidence WoW is trending downward in what feels like a wrap-up.  Bobby Kotick came right out and said he expects numbers to decline even more in the coming months, and I’m absolutely in agreement.  Blizzard doesn’t want people being perfectly content in WoW.  Blizzard wants people chomping at the bit to play their next game.  This is how the hype cycle works.

A graceful conclusion is in WoW’s near future.  I think we’ll have an expansion focusing on The Burning Legion, and then something that feels more like a conclusion.  That gives them about 3-4 years (I think there’ a good chance they expedite it) before Titan, and plenty of time to wrap up the story.  After that, WarCraft 4 (RTS) can come out and I can be giddy about a dream come true.

And in the end, even if this decline isn’t what Blizzard wants, and my crazy marketing strategy really is crazy, they’ll still have to do something to address it which means players benefit every way you look at it.  That is the beauty of Blizzard.

STAR COMMAND – Set Phasers To Disappointment


Admittedly I didn’t know a whole lot about the game going in. I saw a trailer and skimmed over the Kickstarter page along with a few other articles. What I thought was going to be a deep and satisfyingly was instead shallow and broken. I honestly can’t believe I chocolate-rabbit’d myself so soon after writing that. I suppose I have to take partial blame for expecting too much. Wait… No, no I really don’t. They essentially promised as much in their Kickstarter campaign. Anybody who sunk any substantial money into Star Command must be fighting waves of nausea.

Star Command Review

Visually, the game is great. They did a fantastic job with the pixel art and the aliens and ships are fascinating to look at. They obviously went for a Star Trek feel and I think for the most part they nailed it. Unfortunately it just all goes downhill from here. The combat, ship, crew, and diplomacy (or lack thereof) mechanics are all bad. They really are. I probably shouldn’t make sweeping statements like that but I honestly can’t think of a single redeeming feature among them.

The entire game is based around tokens. Win a battle, get tokens, spend tokens on upgrades or crew. Good luck being able to afford anything, though, when you have to constantly replace your crew. Parts of your ship also use different types of tokens to dodge attacks and fire special weapons. The problem is that you not only need to wait for the rooms to charge up, but then you need to spend a token. Unfortunately you can only hold 2 tokens of each type at a time. After that you have to generate tokens, introducing an additional timer into the mix.  The same is true for shield regenerators, etc. It’s a completely stupid and broken system. I just don’t understand why they created, essentially, 2 different usage timers. It would have been great if they just let you buy and stock ammo, but there’s none of that.  Read on.

Rift F2P


Rift is going free-to-play on June 12th.  To me this was never a question of if Rift would go F2P, but when.  Rift’s numbers are declining as all games do over time.  To be honest, they made it quite a long time for never quite being a true blockbuster success; much longer than most.  EQ lasted forever because it initiated a paradigm shift.  WoW is still doing relatively well for the same reason.  Rift is/was just another good game.

Trion’s big marketing strategy with this F2P transition is to clearly state that players are getting complete AAA MMO experience for free.  You only have to pay for certain things like boosts, mounts, gear, and expansion souls.  All story, all level, all raids — all content is free.

That’s a great strategy, and really the only one I believe can possibly work for a true “AAA F2P” MMO (if such an oxymoron exists).  Let’s look at their execution.

rift free to play

All content in Rift will be completely free.

Subscriptions

Having a sub to Rift gets you boosts.  Whether they’re slowing everything else down like SWTOR, I don’t know, but I wouldn’t be surprised.  As a Patron (their name for a subscriber) you can get bonus mount speed, more reputation, more tokens, more currency, loyalty rewards, and those types of things. It’s the whole “you want to pay money to not be at a disadvantage” trope. Will it be enough to get people to subscribe?  Personally, I don’t see the real benefit.  I’d rather buy these as I want them individually.

Selling Gear

Here’s the big one.

“We will also have gear for sale. Our guidelines for gear on the store are generally as follows: The best gear in the game must be earned and high-level items on the store must also be available to be earned in-game.”

That is vague; I can interpret that to mean you can buy the best gear in the game.  All X are Y but not all Y are X type of logic.  Regardless, it’s pay-to-win unless your definition of winning is to only have the best stuff instantly.  If I can buy the second best stuff right when hit max level, then jump in the next day with the second best gear and start earning the best, that’s winning to me.

This whole conversion is going to do really well for Rift.  I’m absolutely positive that they will see more people playing, and more revenue as a result.  However, F2P is a short-term strategy for MMOs.  Trion forfeits Rift’s credibility and sense of being a genuine AAA game.  Transitioning to F2P will do very well early for the game, but it will expedite the end even if it only makes people consider there being an end, thus that in and of itself diminishing their future possibilities.  Rift’s love group is being served with the realization of the game’s mortality, and I’m confident that the long-run will suffer as a result as those love-group-players lose their desire to stay and start looking for a game without a future dictated by altering design to earn the most money.

I’ll give the game a shot now (I was going to anyway since Raptr gave me 30 days free AND the expansion free…) and maybe give the game a bit of coverage from a ‘how does it play free’ perspective.  That’s precisely what Trion is hoping thousands of people will do.

Subscribe to RSS Feed Support Us Keen's Twitter Graev's Twitter