The EverQuest Next Round Table response video for the lore poll was posted today, and I want to follow up with some of my feedback. But first, let’s watch.
Overall, I like that nothing is ‘forced’ on me. I think that’s a great way of saying there won’t be these annoying quests forcing me to live through a contrived story simply because the game follows that path.
I am slightly concerned about the delivery, though. I do think it sounds like the lore is going to be delivered in the form of something close to Public Quests from Warhammer Online or Dynamic Events from Guild Wars 2. For example, being able to follow orcs back to their home base or stop them from attacking the town to steal stuff, and the line about players being able to drive the interaction between AI and the world sounds a lot like a PQ. Please, correct me if I’m wrong.
Moorgard, I know you lurk here a lot and probably can’t say anything more on the subject, but will the majority of lore be delivered via the emergent AI?
I’m curious to hear feedback from other players who experienced games like the original EverQuest. We had very, very little story or lore being fed to us. Yet somehow we knew that the Humans didn’t like the Dark Elves, and we knew the deities were running amok from the planes. There wasn’t lore to be experienced, the lore was simply in the essence of the world. Whether it was intentional or simply a result of what developers had at their disposal back then, the subtle infusion of feeling and almost inference-like quality to what was going on — heck, the lack of knowing in many cases — made the world all the more mysterious and worth figuring out.
You guys have your work cut out for you, but if you can pull off an active version of the original EQ’s passive delivery of lore/story, I’m behind you guys all the way.