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Disney Magical World Part 2

Now for the continuation of my Disney Magical World review.

Worlds to visit in Disney Magical World

There are four connected worlds that you can head out to explore. They are Cinderella, Alice in Wonderland, Aladdin, and Winnie the Pooh. They may not be called specifically that but you get the idea. Before you first set off to these worlds you are summoned by Yen Sid, the intense-looking sorcerer guy from Fantasia that I seriously think looks like Gowron, Chancellor of the Klingon Empire, but I won’t go there… Anyway, he tells you about ghosts and sets you up with your first wand. In other worlds you will play through several episodes that will have you fighting off ghosts. You can make yourself stronger in each world by crafting more powerful wands and adventure outfits from the components that you find there. These adventure levels are full of crafting materials, some of which can be on the rare side, and will require subsequent playing for gathering purposes.

Defeat ghosts with your wand!

Defeat ghosts with your wand!

The gameplay of these areas is rather simple. You have a main attack along with a magic attack that has a set number of uses. There’s also a dodge ability and you can charge your main attack up to make it stronger. Still, I find these episodes to be very enjoyable and they offer some great variety to the game. Some of them aren’t exactly easy either. You may get a ton of gems which can be used to heal and resurrect you but the more of them you keep for the end of the level the more treasure you obtain. So sometimes you will be trying to scrape by with half a heart left because you want your best chance of finding that stupid rare rock or whatever. Some worlds also offer some additional gameplay elements. Cinderella, for example, lets you attend Balls which play out in a rhythm game fashion. It doesn’t seem overly complex when compared to similar offerings but I’m bad at it all the same. [Read more...]

Disney + Animal Crossing = Disney Magical World

disney-magical-worldWell, pretty much anyway. Disney Magical World might be more like Animal Crosing -lite or Diet Animal Crossing but it makes up for this with several cool features that you can’t find in Animal Crossing. Like in AC, the game progresses in real time. However, unlike AC the time of day doesn’t affect very much. The only real significant things I noticed are visual changes, shop item changes, and requests and whatnot changing out every 12 hours. The time of year does seem to play a part though given that right now in my game there are giant easter eggs and bunny outfits all over the place. I’m actually very excited to see what shows up around Halloween and Christmas but I can only hope the game can keep me interested that long.

Meet Mickey Mouse and all sorts of wonderful characters

Meet Mickey Mouse and all sorts of wonderful characters

What’s it like? What can you do in Disney Magical World?

Well, the game takes place in a small kingdom setting that consists of a main square with several connecting paths that lead off to shops, the castle, and other worlds.The main hub is full of normal people like yourself but is also spotted with various Disney characters from Mickey’s universe. So you will see characters like Mickey, Minnie, Donald, Daisy, Pluto, Goofy and several offshoot characters like Scrooge, HD&L, and Chip & Dale. Every now and then additional Disney characters might pop in as well.

As for spending your time, you can fish and pick various materials that regenerate over time and sell that at McDucks to earn some extra cash. The far better way to earn money seems to be running your Cafe that you acquire early in the game. When you are done with that you can head off to one of the four connected worlds to complete various special episodes. With all of the money and materials you rake in from all of these things, you can create tons of different outfits and furniture to furnish your cafe and room. I’ll further delve into some of these things below. [Read more...]

Yoshi’s NEW Island

Yoshi’s latest game is out, and it seems to be getting a lot of mixed reviews. I don’t think Yoshi’s New Island is nearly as bad as some people think it is, but maybe I’m in the minority. To me it plays almost exactly like the previous games with only a few bumps along the way.

yoshis-new-island-floating-marioThe Old

The game is very much similar to the original SNES title. The levels and bosses may be a bit different but the story seems to be essentially the same. You play as Yoshi carrying around baby Mario on his back. When you get hit Mario starts to float away in a bubble and scream like banshee until you either get him back or the timer runs out and he gets swooped away by baddies. Yoshi can swallow most enemies and turn them into eggs which he can then throw at baddies or other triggers within the level. Yoshi retains all of his other classic moves such as his ground pound and flutter jump. In each level there is something like 20 red coins hidden around as well as five flowers. Plus completing a level with a full 30 stars, or whatever the timer points are called, contributes to the overall percentage of completing a level. 100%-ing all levels in a specific world unlocks a bonus level. So yeah, pretty much exactly like the original game.

The New

yoshis-new-islandThe visual style seems to be pretty divisive. The original game used a kind of crayon-drawn aesthetic but the new one is some kind of chunky clay pastel thing. It’s hard to explain, really. The game does seem to look pretty bad in screenshots but when you are actually playing (and in 3D) it does look a lot better.

You get some new egg types this time around. In some levels you will get to use a rather gigantic egg which you need to use to break down pipes either directly or by banking them off walls. There’s also a larger, but not quite as large, heavy egg which you can roll out ahead of you like a large boulder or to weigh you down in water.

Yoshi transformations are back and I think some of them are new. There’s stuff like a helicopter, submarine, jackhammer, and I think there is a hot air balloon as well. You wont encounter these in every level but when you do you must use the gyro controls to steer the transformed Yoshi around.

Final Thoughts

I do really enjoy the game despite the flaws it may have. The music isn’t great, which is a real bummer, and the transformation sections are pretty “meh.” The levels themselves aren’t overly challenging but the difficulty is definitely a lot higher if you are trying to 100% the level. Making it through with 30 star points and also finding all of the coins and flowers can be pretty tricky, especially on most of the bonus levels. Yoshi’s NEW Island is basically Yoshi’s Island, but not quite as good. Still fun, but probably not destined to be a classic like the SNES game. However, if you liked Yoshi’s Island DS then you will probably enjoy this.

3DS Stuff: What I’m playing and anticipated games

yoshi-3ds-xl

I like the 3DS a lot. It’s  my favorite gaming device at the moment and probably has been for a while. Just recently I got a new special edition Yoshi 3DS XL and I love everything about it. Yoshi has always been one of my favorite characters in the Mario Universe, along with Bowser, so I was pretty excited to see the system announced around the time Yoshi’s NEW Island came out.

Plus, green is my favorite color so that’s a great bonus. That may sound curious since my Graev character has always worn a purple shirt but here is a fun fact: When the characters where originally conceived they were just made up, not based off us, and I had the dark hair, green shirt guy in mind. When I showed them to Keen he pointed to said character and said something like “Oh cool, that must be me!” and I was stuck with the the dumpy blond guy with the purple shirt. I’m not even sure I’ve mentioned that to Keen.

Anyway, back to the topic at hand.

Stuff I’m Playing

Right now I’m actually working through Yoshi’s NEW Island and I will be doing a full write up on that soonish. Other than that I’m bouncing around in:

INAZUMA ELEVEN – A long time ago I heard about a game series that was like an RPG that played out in a soccer (football) game. I believe the games eventually made their way to Europe but they were never released in North America until recently. It was actually right after one of Nintendo’s more recent DIRECT broadcasts that they put the first game up on the eShop. I decided to give it a try since I heard a lot of good things about the game. The premise of the game is that you are a member of a soccer club at a school and you are trying to get your club up and running and your team put together.

The actual matches are played out in somewhat of a real-time strategy format. You have to use the touch screen to draw paths for your players to take and tap to have them pass or kick. It plays a lot like Blitzball from FFX, actually. When you come into contact with other players the game pauses you are given a choice of what to do to try and maintain, steal, or score a goal. Depending on your stats and who you are up against you will get different odds of success. Your players also get special abilities like powerful goal shots or ways to block shots if they are the goalie. If it sounds like I know nothing about soccer then you would be right, but I still find the game very enjoyable.

POKEMON BATTLE TROZEI – This one actually just hit the eShop today and I haven’t had a lot of time to check it out. Still, I love almost all things Pokemon and puzzle games. [Read more...]

Weapon Shop de Omasse

Weapon Shop de Omasse

This was a curious little title that showed up recently during a Nintendo direct. The concept is immediately interesting: You help run a weapons shop that rents out swords, axes, etc. to various heroes and characters within an RPG. Things get even crazier once you actually start playing the game which is some kind of weird combination of rhythm game and store management with elements of a sitcom and twitter. Yeah, that’s not a typo.

Weapon Shop de Omasse GameYou can forge several different weapon types for your shop and each has different stats that are also increased on how well you do during the forging process. When making a weapon you tap on the hot ore in time with the music to beat it into the right shape.  You can’t just tap anywhere however and will need to actually follow the shape of what you are trying to make.

Once you have your weapon you can rent it out to a hero. Some of them seem to be scripted to show up while others are just random NPCs. They will usually have a specific weapon preference and affinity and it’s let up to you to decide what will be best to give them for their specific quest or to even recommend a different quest. You will want to match the right weapon with each person because if they fail their quest you will lose your weapon. Sorry, just store policy. If they do complete their quest they will come back with your weapon and pay you. Then you can polish up the weapon and increase its overall stats for the next time you rent it out.

One of the more fascinating parts of the game is the Grindcast. It’s something attached to every weapon and acts like a sort of Twitter feed that constantly updates you on what NPCs are doing with your weapons and how their quest is doing. So while you are busy making weapons, polishing them, or managing other aspects of the store you will get to read constant updates from people. These can have some pretty hilarious moments and the characters are zany enough that it never seems to get boring.

It’s only something like $7.99 on the 3DS eShop and it’s totally worth checking out. I’ve never played anything like it.