Â [su_lightbox type="image" src="https://www.keenandgraev.com/wp-content/uploads/2015/10/triforce-heroes-3ds.jpg" class="pointer"][/su_lightbox]The Legend of Zelda: TriForce Heroes just came out on Friday, but Graev and I have logged numerous hours in what I think is one of my…
The toys-to-life genre has absolutely crushed the second half of 2015 with one major wallet-busting launch after another, and Skylanders lands right in the middle of the fray with their strongest entry yet: Skylanders SuperChargers. SuperChargers introduces big change to the Skylanders franchise with vehicles, online co-op, and a Mario Kart-esque racing system. Let’s dive in and take a look!
Skylanders and AdventureÂ Mode
Much of the core gameplay still revolves around the Skylanders figures themselves. Many of our favorite Skylanders return as one of the 20 new Skychargers, each witch a matching vehicle, but a few new characters join the ranks of the Skylanders which I’ll get to in just a moment.
The story is rather thin, as all Skylanders stories tend to be, but that doesn’t detract from the point of each mission: Explore, beat up the bad guys, collect lots of coins to upgrade, and beat bosses. The gist of the story this time around is that Kaos has destroyed much of the islands by harnessing the power of darkness. The Skylands are shattered apart and it’s up to the SuperChargers to use their vehicles to save the day. They’re totally up to the challenge, of course.
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In terms of time to complete, the campaign is roughly 10-12 hours for those looking to do a full clear on a harder difficulty. Graev and I played the entire thing co-op, and each mission ended up taking easily 1.5-2 hours. I don’t want to gloss over this point: ONLINE co-op in two different houses with our own copies of the game and our own consoles. You can play finally play with friends!
Each mission definitely had a unique feel with unique looking bad guys and gimmicks. That’s not to say the levels were really all that different in terms of the way in which you went about completing them. The real flavor comes in the form of the new vehicles. (more…)
The world of “mobile” gaming is surely evolving (accidental pun intended) as the gamer demographic expands. Mobile gaming used to be my brother and I playing our Gameboys in the backseat of the car during family vacations. Mobile gaming used to be restricted to the fewÂ who owned handheld systems. Now, mobile gaming is done on just about every device in our pockets or on our wrists.
The Pokemon Company has dabbled recently into how their namesake can be implemented onto other devices. Previously, Pokemon as a video game was a Nintendo handheld gaming franchise. Then, it lightly expanded into guest appearances in other games and occasionally a few standalone console titles. Now, Pokemon is being taken to the masses on mobile games.
You might recall that Nintendo partnered with DeNa back in March of this year to start bringing games to smartphones and other devices. So far we havent’ seen anything come from this partnership, at least not that I am aware of anyway, but we have seen Pokemon begin its journey into the mobile space much more aggressively in the past few weeks. I attribute most of this to how Pokemon is owned partially by three main companies: Nintendo (33%), Gamefreak (33%), The Pokemon Company (33%-2% or so to some anima people). I think I saw that Nintendo owns 54% of Gamefreak, therefore putting Nintendo technically in big control, but it just gets too complicated. Suffice it to say, Pokemon gets around.
Let’s first take a look at the just announced Pokemon Go.
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Sensationalized in every imaginable way. Obviously the city of New York will not band together to defeat Mewtwo, and Blastoise won’t be making waves in any major bodies of water. You won’t see these things in real life, and you won’t throw or even mimic throwing anything to catch a Pokemon. This will all take place on the phone, maybe utilize the camera, but at best still be a digital experience.
The point they’re trying to get across in this video is that Pokemon can transcend a game you play on a device where you control a trainer. YOU can become the trainer. YOU can set out on the adventure. Just a few problems with that…
I don’t want to go out and adventure. I’m simply not going to bust out my phone and geolocate Pokemon. I’d rather sit at home in the air conditioning and explore a fantasy world.
Gamers — specifically Pokemon gamers — aren’t into traversing mountains, seeking out vistas, or exploring the world. They are definitely (especially in Asia) into the whole street pass thing where people carry their system around with them. I can’t tell you how many times I’ve seen a group of Japanese tourists at Disneyland all playing on their 3DS while waiting in line for rides. That’s a far cry from seeking out the experience of hunting pokemon by traveling to different locations. (more…)
Another year has gone by and we are already at the annual Skylanders release. Time really does fly because it feels like we were playing Swap Force not too long ago. Again we were fortunate to get a review copy from Activision for the newest release — Skylanders Trap Team — and I’ve been checking it out ever since it got here. I wont bother going into too great of detail about what Skylanders are, but if you are curious we have several articles from the past games. Basically it’s light action RPG where you place figures on a tiny portal and see them come to life in the game. What I will go into detail about is all of the new stuff in Skylanders Trap Team.
Trap Masters & Traps
The new hook this year are the traps and the whole concept of trapping villains and turning them to fight for you. The specialty figures in Trap Team are known as Trap Masters and they are each equipped with weapons made out of “Traptanium.” From what I can tell they don’t seem to be really any different than normal Skylanders and have the same amount of abilities and so on. The thing that makes them unique is their ability to destroy Traptanium deposits which usually lead to bonus side areas. Trap Masters are also the only Skylanders that can access the elemental doors that also lead to bonus areas. In past games you would be able to open these with any figure of the respective element, but in Trap Team the doors are made out of Traptanium and can only be opened by Trap Masters.
The traps are actually a pretty cool idea. Each element has its own trap and they can hold one villain from that element. There areÂ around 50 villains that you can trap and initially I was concerned that you would need multiples of each trap in order to catch them all, but thankfully that is not the case. When you do encounter a trappable enemy and defeat him you are given the option of putting him in a trap our not. Regardless of whether or not you decline the trapping, or just don’t have that elemental trap, the villains will be locked away in a vault back at the Skylanders Academy. If you want to put a villain inside a trap, or switch it out with another, all you have to do is go to the vault. So this means you really only need one of each elemental trap rather than 40 traps. You could have multiple traps of an element if you wanted, for taking multiple villains of that element out with you, but it really isn’t necessary.
Villains & The New Portal
The Villain characters are all very interesting and the whole concept of trapping them and using them is easily one of the best ideas added to the series. Some of the Villain characters are just specialty versions of normal monsters that you encounter but some are actually the bosses that you encounter in the game. In order to call out your villain all you need to do is press the left trigger and you “tag-out” with your current Skylander. The villain character can stay out and fight for short amount of time before having to recharge. The timer bar acts as its health as well so taking damage will decrease the amount of time they can be out. I was bothered at first by the time limit but it actually recharges fairly fast. Villains don’t level up or gain new abilities like Skylanders but each one has a special side quest where they can be redeemed. Some of them are fun little missions or minigames but there are a few that amount to just a short conversation. Once the side quest is done the villain turns into his evolved form which usually means some cosmetic changes and making his attacks stronger. Not only that but it seems to greatly slow down the trap timer and make them buffer. (more…)
I have a pretty big backlog of blog posts that I need to get around to writing, I’ve played a lot of stuff that I have yet to really talk about. So today’s topic is: Smash Bros.
I absolutely LOVE this series thought I am by no means a competitive player. Just having fun and playing is my only objective so you will likely never find me playing those “items off, final destination only” matches. I just don’t see the point at all but kudos to whoever enjoys that. Anyway, Keen and I have very much enjoyed the series ever since the N64 days but I have yet to convince him to pull the trigger on the 3DS version. So please if you could pressure him into that it would be fantastic.
This is a pretty big question on people’s minds, at least it was on mine. I had no idea if the 3DS circle pad and buttons would in anyway feel right when controlling a Smash Bros. game and as it is now I am torn. I still feel scared that I’ll break something and all of the horror stories and pictures out there don’t alleviate that at all. I grip my controllers very tightly, especially in intense situations. So having to dial back on this and get used to not thrashing a control stick around was a bit of a challenge. Mainly at first it affected my ability to input commands and even accurately move my character but over time I was able to adapt and I feel I am able to control the game fairly well, though probably not on the same level as with a controller in my hands. So really I wouldn’t say that this is a problem with the game on the 3DS so much as it is with me. Even so I imagine there will be a learning curve or adaptation period for everybody. (more…)
Moon Chronicles is an episodic first-person shooter andÂ remastered versionÂ of the DS game ‘Moon’. Â The first episode contains the first four chapters of the game along with a bonus training mission all for $8.99. The rest of the game, releasing over time, will be spread out across three moreÂ episodes for about $1.99.
Gameplay in Moon Chronicles is driven by waypointsÂ guiding you through exploration and investigation of a moon facility. Throughout the levels you’ll be confronted by drones and spider bots along with a couple boss fights. Â Accessing computer consoles will give you access to more story information as you try and discover what happened to the rest of your team.Â (more…)
Kirby: Triple Deluxe is the latest entry in the series and, like some past titles, it comes with a few different modes for you to play around in along with some additional unlockable modes. I believe this is Kirby’s first game on the 3DS and everything looks really nice. The visuals are very nice and charming and the 3D depth effect is among some of the best seen on the system. You don’t usually encounter many titles where the 3D is so well done and enhances the experience. I think I can name about three titles where that’s the case. But anyway, here’s a brief breakdown of each of the game modes in Kirby: Triple Deluxe.
This is the main adventure of the game and likely the place where most of your time will be spent. You play as Kirby and travel through six different worlds filled with half a dozen levels each. Kirby’s basic moveset is pretty limited and doesn’t let you do much more than jump, float, puff air, and perform his classic inhale. The gameplay mechanics branch out quite a bit more after you swallow certain bad guys and copy their powers. I don’t know the exact number of powers but there seems to be quite a bit of them and they include stuff like fire, ice, archer, fighter, Ninja, beetle, bell, and so on. Lots of different stuff to check out with different play styles. (more…)