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Random Loot Drops

I’m playing a lot of Diablo 3 Reaper of Souls lately.  The game has truly devolved (or evolved depending on how you look at it) to be all about running Bounties and Rifts to obtain random drops.  That’s really the entire game now, which actually brings it closer to what made Diablo 2 so great.

As boring as that sounds, my enjoyment has gone way up.  I’m putting hours into D3 now, and I feel this overwhelming urge to keep going. That next monster is going to drop my Mask of Jeram.  That next Bloodstone gamble is going to have my sword.  It’ s always that drive to see what drops next that keeps my going.  I am a slave to and worship the RNG.

Maybe there’s a powerful motivator here that can be applied to other games, or has already been applied in the past.  I look back to the days of EverQuest, and I remember camping the Cyclops of Ocean of Tears.  I remember Graev spent 2 days straight camping the Ancient Crocodile hoping that he would drop the pants.  I would camp the Efreeti Lord Djarn to try and get the Golden Efreeti Boots for days.

I like world drops.  I like random loot.  I think I find way more enjoyment obtaining loot in this fashion than I do from questing or earning points to buy things.  There are moments of pure rage when I get the same stinking random hat four times in a row, and still can’t get the one I want, but that’s part of the randomness to it all.   I’m a fan of open-world dungeons where people get into groups and simply fight monsters.  I like slaying monsters with friends in any medium.  Doing it known there’s a chance for a great item I need to drop — all the better.

Thoughts? I know much of today’s modern MMO and gaming scene will disagree.  Is there room for more RNG, more meaningful world drops, more camping, etc., in our games?  I think there’s something there worth investigating.

Disney Magical World Part 2

Now for the continuation of my Disney Magical World review.

Worlds to visit in Disney Magical World

There are four connected worlds that you can head out to explore. They are Cinderella, Alice in Wonderland, Aladdin, and Winnie the Pooh. They may not be called specifically that but you get the idea. Before you first set off to these worlds you are summoned by Yen Sid, the intense-looking sorcerer guy from Fantasia that I seriously think looks like Gowron, Chancellor of the Klingon Empire, but I won’t go there… Anyway, he tells you about ghosts and sets you up with your first wand. In other worlds you will play through several episodes that will have you fighting off ghosts. You can make yourself stronger in each world by crafting more powerful wands and adventure outfits from the components that you find there. These adventure levels are full of crafting materials, some of which can be on the rare side, and will require subsequent playing for gathering purposes.

Defeat ghosts with your wand!

Defeat ghosts with your wand!

The gameplay of these areas is rather simple. You have a main attack along with a magic attack that has a set number of uses. There’s also a dodge ability and you can charge your main attack up to make it stronger. Still, I find these episodes to be very enjoyable and they offer some great variety to the game. Some of them aren’t exactly easy either. You may get a ton of gems which can be used to heal and resurrect you but the more of them you keep for the end of the level the more treasure you obtain. So sometimes you will be trying to scrape by with half a heart left because you want your best chance of finding that stupid rare rock or whatever. Some worlds also offer some additional gameplay elements. Cinderella, for example, lets you attend Balls which play out in a rhythm game fashion. It doesn’t seem overly complex when compared to similar offerings but I’m bad at it all the same. [Read more...]

Disney + Animal Crossing = Disney Magical World

disney-magical-worldWell, pretty much anyway. Disney Magical World might be more like Animal Crosing -lite or Diet Animal Crossing but it makes up for this with several cool features that you can’t find in Animal Crossing. Like in AC, the game progresses in real time. However, unlike AC the time of day doesn’t affect very much. The only real significant things I noticed are visual changes, shop item changes, and requests and whatnot changing out every 12 hours. The time of year does seem to play a part though given that right now in my game there are giant easter eggs and bunny outfits all over the place. I’m actually very excited to see what shows up around Halloween and Christmas but I can only hope the game can keep me interested that long.

Meet Mickey Mouse and all sorts of wonderful characters

Meet Mickey Mouse and all sorts of wonderful characters

What’s it like? What can you do in Disney Magical World?

Well, the game takes place in a small kingdom setting that consists of a main square with several connecting paths that lead off to shops, the castle, and other worlds.The main hub is full of normal people like yourself but is also spotted with various Disney characters from Mickey’s universe. So you will see characters like Mickey, Minnie, Donald, Daisy, Pluto, Goofy and several offshoot characters like Scrooge, HD&L, and Chip & Dale. Every now and then additional Disney characters might pop in as well.

As for spending your time, you can fish and pick various materials that regenerate over time and sell that at McDucks to earn some extra cash. The far better way to earn money seems to be running your Cafe that you acquire early in the game. When you are done with that you can head off to one of the four connected worlds to complete various special episodes. With all of the money and materials you rake in from all of these things, you can create tons of different outfits and furniture to furnish your cafe and room. I’ll further delve into some of these things below. [Read more...]

Why Greenlight AAA titles?

When I see a decade old game at one point published/owned by one of the largest gaming companies on the planet trying to Greenlight a game on Steam, I can’t help but feel perturbed.  Perhaps I don’t understand Greenlighting a game.  I thought this was a chance for games that otherwise stood no chance of ever ‘making it’ to be voted on by the Steam community.  I thought Greenlight was a platform to encourage upcoming designers and developers to have a means of getting their games out to the masses — it’s about the players getting they games they actually want on Steam.

I have nothing personal against EA.  I love most of their games.  Heck, DAoC?  You guys know I’m a fan of Dark Age and UO as well.  I just don’t think it’s fair for them to be on Greenlight. Aren’t these games on Origin?

Isn’t Greenlight the only way to get new games on Steam?  They say so themselves.

Nah that’s total crap.  Games get added all the time and never appear in Greenlight.  It replaced the submission form, the form people who don’t ‘know people’ use.  In other words, if you aren’t a publisher you had to fill out a detailed form to get Steam to even care about you.

Does it matter as long as gamers get the games they want?

I guess not.  To me it just clutters and tarnishes what I thought Greenlight was all about.

WTF do you care, Keen?

I feel like fighting for the little guy.  I have lots of friends who are fighting or did fight hard to get their games on Steam.  Some got there and others did not.  Seeing Dark Age of Camelot just truck on in kinda sucks.  We love indie game devs here, and we try hard to write about any great indie games we find.  Send us your indie games for us to try and if we think our readers will find interest in what you’ve made we will definitely share it with them in one way or another.

Healing in The Elder Scrolls Online

My character in ESO is coming along nicely.  I guess you can say I play a “Blood Mage.”  I’m a Nightblade with a Restoration Staff, and I plan to one day become a vampire.  I take the life force from others and siphon it off to heal myself and my allies over time.  I can also lay down some great ‘smart hots’ and ‘aoe hots’ (heal over time) abilities to a group.  Everything I do is based around living longer than the enemy, and killing them in the process.

Honestly, I haven’t spent a lot of time in PvP.  Most of my time is spent PvEing with Graev and enjoying the world.  My healer has been more than capable of all content I’ve encountered.  Graev (tank), our friend as a DPS, a random DPS, and myself cleared all of the 20-23 dungeons (3 of them) yesterday in a marathon session.  All of them were actually pretty easy for me to heal.  The hardest encounters are those with lots of monsters all activating abilities at once.  If people stay out of the red circles, block when they need to block, and play it smart then my spec works great.  I contribute to the DPS and keep everyone alive with moderate effort.

I say moderate effort, but it’s not quite the same as other games.  Healing can be frantic.  I feel almost like a Druid in WoW.  I won’t ever have the direct heals of a Paladin, and I have to keep everyone hotted up.  I don’t stare at hotbars and play wack-a-mole.  I pull out my bow and fire off some shots, cast lots of siphon spells, and contribute to the DPS as much as possible.  I’m enjoying myself.

The dungeons themselves have been pretty decent.  The boss fights are fairly straight forward, and the trash mobs are just enough to give you pause but not enough to feel like you’re wading through trash.  We’ll have to see how the later ones pan out.

My build is still missing 3-4 very key abilities that will make everything I do 10x better.  Part of that involves becoming a vampire, which itself is pretty involved and carries with it a series consequences like you find in previous Elder Scrolls games.  If I can convince Graev, well go into PvP tonight and I’ll be able to bring you more of those impressions.

Overall, I have to say my class choice has been superb thus far.  I can kill things quickly, live almost forever, and bring a ton of group utility. Check out a video of us killing a boss in last night’s dungeon run after the break. [Read more...]