Revisiting Rift


Rift Tactician Dovahkeen

My Tactician AOE clearing groups of mobs in Rift.

Last week I shared my thoughts on the Rift F2P conversion slated to arrive in just three weeks. I wanted to jump in and revisit Rift before the change so that I can have up-to-date experience before commenting on how the F2P changes really impact the game.

The Rift team reached out to me to help get me back in and playing on my account.  In a matter of minutes I had my Rogue created and I was slaying mobs in the familiar starting zone.

A lot has changed.  Right from the start players get all of the souls and there are these paths players can choose which sort of templatize the experience for those looking for a hand in choosing souls and talents that will meet their playstyle.  I quickly broke my training wheels and chose a Bard/Tactician combo with a third soul that is probably not going to get a single point.  I haven’t looked up a single guide or walk-through, but looking at the talents I think this will be a great support class.  Feel free to correct me if I’m entirely wrong.

To be quite honest, I hate these starting quests. I’ve done them each a dozen times having Alpha and Beta tested Rift.  I haven’t experienced the second zone and on for the Defiant though, and just before I logged off I finished up Freemarch.  Now I’m ready to continue into content I’ve never seen which is where the fun will start.  Thankfully the rifts and bg’s were a great distraction.

Speaking of battlegrounds (or whatever they are called), my healing topped the charts every time. I was even 4x the healing of other healers carrying my team to victory.  I love being a lowbie healer.

I don’t have a ton to share right now other than my opinion that Rift has gained quite a bit of polish over the years.  Rift has this simple elegance about it that makes it feel more MMO than SWTOR — I recently tried SWTOR as well.  I’m also liking how Trion has made playing with people easier.  Instant adventures, public groups, and several tools to get people matched with others.  I haven’t had a single moment where I felt alone.

More to come as I, hopefully, make my way through the lower levels.  I’d love to see some of the content Elrar showed me during my personal tour with him just before Storm Legion launched.  The great thing about going back to play a themepark MMO several years later is that usually the devs have gone out of their way to make it accessible and easy to enjoy.

PlayStation Plus Is Surprisingly Awesome?


PlayStation Plus is awesomeI feel like I’m incredibly late to the party.

Of course I’ve known of the existence of the PlayStation Plus program, but I never really knew just how awesome it would become. I suppose I wrote it off back when it first came out because it wasn’t a required service like Xbox Live, and I must have figured they would never offer anything worthwhile. Of course I was wrong, which obviously doesn’t happen that often.

I’ve probably mentioned a few times by now that I have a new Vita. The PlayStation brand hasn’t been getting as much of my attention as it deserves over the past few years so I wasn’t really aware of any of the Plus offerings until I found out about their whole “Instant Game Collection” thingy. It’s actually pretty awesome that I can play games like Uncharted: Golden Abyss, Gravity Rush, and Disgaea 3 just by being a subscriber and it’s what initially caused me to sign up for a year of the service. Not only that but just recently Sleeping Dogs appeared among the PS3 offerings so I feel pretty jazzed about that. They also cycle these games every month so you are constantly getting new and interesting things to play as long as you are subscribed. I’d say it’s worth it for the ability to play these games alone, but you also get great discounts and exclusive deals on stuff.

It actually makes me wonder what exactly it is I’m getting with my Xbox Live subscription. I believe I’ve been a member for 8 or 9 years, at least according to that big number next to my gamertag, but I’m not really sure I have anything to show for it other than some truly horrific customer service experiences. Sure it grants you the ability to play games online and do some other minor things, but those seem to be free on every other console… I’m actually scratching my head on this one.

Would you give your right arm to play this game?


Soul Sacrifice is a very fascinating game. It’s based on Arthurian Legend, though the names have been changed in the NA release, and the main premise of the game revolves around saving, sacrificing and when it’s important to do one over the other.

soul sacrifice box artYou are thrust into the role of a prisoner being held captive by Magusar, an evil sorcerer. He has been blessed (or cursed) with immortality and has to sacrifice people in order to maintain it. One day you happen upon a living journal in the cell next to you. He’s a wise-cracking english fellow by the name of Librom and he tells you within him are the memories of a nameless sorcerer. By reading through and reliving these past experiences, you can learn magic and possibly use your new found powers to defeat Magusar and escape. It’s an interesting tale for sure, and through-out the memories contained in Librom you will learn the secrets behind Magusar and the nameless sorcerer who he once called friend. Well I liked it, at least. Some people just show up for the cool spells, bosses and online play.

I’m not sure how I’d classify Soul Sacrifice. Some people say it’s like Monster Hunter while others swear up and down that it isn’t. One thing is for sure, however, and that is that it is NOT a Souls game in the same vein as Demon’s Souls or Dark Souls. A lot of people seem to make that assumption.  I would actually have to join the camp that says it’s like Monster Hunter, but only somewhat. I’ll stick my foot in that camp but that’s about it. You essentially undertake missions that want you to kill certain kinds of monsters or one larger monster archfiend. You can equip different offerings, or spells, along with carving sigils into your right arm that augment your abilities. Every time you kill a creature you get the option of saving or sacrificing it, which confers health and Holy experience or restores your spell count and gives Magic experience respectively.

There are actually several different ways you can specialize your character. A lot of people go pure magic and do insane damage, but die in one to two hits — Your basic glass cannon. Others, like myself, take a more supportive role by doing pure holy and gaining tons of HP and using support spells like healing, taunts, etc. Or you can just go neutral and take some of both. Then there are different spell types to work with. Melee spells that create weapons or turn your arm into a giant fist, thrown spells that shoot different objects, summons that call forth powerful immobile golems, shield spells that block damage and counter certain attacks, etc. You get six slots and can use whatever you want. Each spell has a certain number of uses and requires additional sacrifices mid-quest to replenish. You can upgrade these to more powerful versions and increase the effect and spell count.

The feature that most people are likely interested in would be the online play. You, and three others, can play any of the Avalon Quests together and take down different archfiends to farm certain offerings or soul pieces. It’s a lot of fun when you can get some competent people to play with, preferably the ones who won’t sacrifice your ass when you die. Oh, right, you can do that by the way. When a teammate dies you have the option of either saving them, and giving them half of your health, or sacrificing them for a big burst of damage against the boss. It’s beneficial to do both, and even when sacrificed you still get rewards including a nice martyr bonus. You really have to weigh the pros and cons of each situation or at the very least listen to whether or not the guy wants to be revived or not.

One of the most fascinating aspects of the game are the Black Rites. During a quest you can sacrifice part of your body for an extremely powerful spell effect. Sacrifice your skin for a burst of damage, but get your defense cut in half. Offer your eye to damage and paralyze a boss but in return your vision gets extremely narrows. Or just rip out your heart and turn it into a massive sword and hurl it the guy, but you will be constantly bleeding out. It’s really fascinating stuff but I wish they had gone a step further with it. Overall there is a feeling in the game that there are no real consequences for your actions. If you save somebody or sacrifice them or, like I said earlier, rip out your eye then you can just use Lacrima — essentially white-out — to erase your choice and completely void what you just did. It somewhat cheapens things when you can just undo them if you don’t like the results. I’d love to see more impactful sacrifices in a sequel.

It’s a very fun and enjoyable game. Maybe not the system seller that the Vita needs, but worthwhile all the same. Personally, I wouldn’t give my arm to play this game but I would give $39.99.

WoW Subscriber Loss Helps Blizzard


World of WarCraft loses a million subscribers, and contrary to popular belief I think this is a great thing for Blizzard.  In fact, I think this is what Blizzard wants.  I have always said (long before I began blogging in 2007)  that only Blizzard can kill WoW, and the only way people will stop playing WoW is if they have a Blizzard approved alternative.

World of WarCraft Burning Legion

Kil’Jaeden of The Burning Legion

Titan is on its way — probably being revealed at Blizzcon — and what a coincidence WoW is trending downward in what feels like a wrap-up.  Bobby Kotick came right out and said he expects numbers to decline even more in the coming months, and I’m absolutely in agreement.  Blizzard doesn’t want people being perfectly content in WoW.  Blizzard wants people chomping at the bit to play their next game.  This is how the hype cycle works.

A graceful conclusion is in WoW’s near future.  I think we’ll have an expansion focusing on The Burning Legion, and then something that feels more like a conclusion.  That gives them about 3-4 years (I think there’ a good chance they expedite it) before Titan, and plenty of time to wrap up the story.  After that, WarCraft 4 (RTS) can come out and I can be giddy about a dream come true.

And in the end, even if this decline isn’t what Blizzard wants, and my crazy marketing strategy really is crazy, they’ll still have to do something to address it which means players benefit every way you look at it.  That is the beauty of Blizzard.

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