Keen and Graev’s Gaming Blog: Keen and Graev bring you their latest PC/Console views, Online Adventures, and more from a unique and refreshing perspective.

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Sat
10
May '08

AoC Open Beta final thoughts (Lvl 20+)

Funcom was kind enough to lift the level cap on the Open Beta servers and boost everyone up to level 20 during the last day of testing. In addition to the level boost all servers were transformed into FFA pvp servers and characters were given a set of stock blue items. I have been playing for most of the day and wanted to give you all my thoughts on two of the three areas, the PvP, and the performance of the open world in Age of Conan.

If you can’t handle reading someone’s blog and their opinion of the experiences they have while playing a game then stop reading now. TY!

—WORK IN PROGRESS—

The REAL starting areas

I knew there had to be more to Age of Conan. After suffering through some of the worst gameplay ever in a mmorpg (Tortage), finally experiencing a part of the game that felt like a true mmorpg was a relief. The world is big, open, and begging to be explored. All the more reason for me to say this: Funcom, you REALLY need to get rid of Tortage completely or make it optional. I regret that I did not make a Aquilonian. I thought I had created one but i turns out I accidentally made two Cimmerian characters. You’ll have to find someone else who experienced the first land, but here are my thoughts on two of the three.

Cimmeria - This land gave me a very big Midgard vibe. Lots of norse influence in the architecture and culture. But while playing with my Dark Templar and exploring the various towns and quest hubs I could not shake the feeling of how drab and uninspired the entire land felt. It’s incredibly bland and … bleh. I didn’t last long here. The quests I found (and I found a lot) were “Go kill 10 of this and get their teeth” and “Go kill 5 of these and get their tails”. Nothing to get excited over. After an hour and a half of exploring around and killing mobs I felt ill because of how awful the environments of Cimmeria felt. To me it was bad enough to not buy the game if that’s at all what the rest of the world is like.

Stygia - Thank you Crom! The rest of the game ISN’T like Cimmeria. Stygia is vivid, alive, and full of character. The main city feels like you’re walking the streets of Agrabah or some other Egyptian influenced city. The level of detail in Stygia is immense. Walking up the streets I would stop and look at the shop keeper’s tents and they looked lived in and real. Unfortunately this detail came at a price. I had to turn my settings way down just to be able to move on the docks.

The quests in Stygia are much better than Cimmeria. I felt like there was more of a story here and I could more easily accept that this old hermit had a vision from Set and it was my obligation to help him collect snake fangs and scorpian stingers. The lands outside the city are best compared to a harsh desert with many beautiful oases. There is a river running between the main quest hub for level 20 and the main city that you must zone across by boat. Once in the quest hub you get several quests like the one I described above.

Updated thoughts on questing after playing all day: Overall the questing I have done so far has been lifeless. If I had to pass judgment on the questing right now I would say that AoC has shallow and uninspired questing that is literally, on the level of “kill 10 rats.”

Open-world PvP on a FFA Server…

The two characters that I played most today were my Ranger and Dark Templar. Both of them performed well but the Ranger stands out as being amazing. With my hide skill maxed out I was easily able to stealth around undetected and avoid being ganked. When I wanted to fight someone it was just a matter of positioning myself in a place where the other player could not easily reach me due to pathing. My ranger was able to kill any casters in four arrows and melee’s like Guardians were not an issue. I did however have extreme difficulty killing anyone who got the jump on me and Bear Shamans in general (they out heal ranger damage easily). My Dark Templar felt middle-of-the-road and neither struggled or did very well against anyone in particular.

What I don’t like:

  • Rez point camping - People would literally camp the rez points and gank people before they could load in. This NEEDS to be addressed. I spent 15 minutes trying to get away from the Stygian rez point.
  • Griefing Questers - Griefers wait until you initiate a conversation with a NPC then gank you while you’re stuck in a quest dialog.
  • Everyone stealths - *facepalm* Much more annoying than I ever thought possible. Having a caster stealth up and drop a nuke on me is… indescribably dumb.
  • Ganking - Level 80’s can attack level 5’s and camp their rez points. In OB today level 26’s were camping level 20’s. So stupid.


What I do like:

  • Group fights - getting a group together and roaming to find other groups is actually lots of fun.
  • The sense of “danger” at all times is really an adrenaline rush.
  • PvP whenever you want it without queues, etc.


Too bad the parts I don’t like dominate and squash the parts I do. FFA PvP will be a gankfest for a long, long time. It might eventually cool off as people start to spread out in the world. Something that many FFA servers suffer from is age. As FFA servers age I find that many people form elitist clicks and the servers become ghost towns with the occasional gang war over turf. Not my cup of tea at all. I would rather play in the Border Kingdoms on a PvE server and experience city sieges, battles for resources, and as close to ‘fair’ fights as I can get.

Performance, Glitches, Bugs, Lag, etc

What happened Funcom? Open Beta originally stunk like a skunk but you patched it up and the Tortage experience was almost lag and crash free. I guess that patch didn’t address the issues in the rest of the game. PLEASE READ: DO NOT leave a comment telling me that it’s my computer’s fault. I’ve been playing mmo’s for 12 years and I can tell what is and isn’t my computer’s problem by now.

Here are the following bugs, glitches, and performance issues that I encountered:

Memory Leaks - I encountered a total of 4 memory leaks today. One in Cimmeria and three in Stygia. The one in Cimmeria was out in the valley. The three in Stygia were spread out with 2 of them being in the main city and the third at the quest hub across the river. These memory leaks would come on very quickly and drain my system memory. I would drop to 4.4 frames per second each time and then crash to desktop with a Funcom error message thing asking for feedback. My system would take about 30 seconds to recover then be fine.

Hitching/Stalling/Hanging/whatever - This was supposedly fixed in the Closed Beta and I thought it would be fixed in OB. Running around with Shaders 3.0 enabled and Dual-Cores on I stall and hitch like a … yeah. When I turn down shaders to 2.0 and set core affinity to 1 then I experience them a little less. They’re frustrating but one of the lesser evils.

General CTD’s with an Error - I CTD’d 7 times today due to unknown reasons. That’s 7 times not counting the CTD’s from memory leaks. These CTD’s were linked to an error in the game’s engine. Each CTD came up with a screen wanting feedback on the crash from Funcom. I happily obliged and filled out what I was doing which ranged from fighting a mob to running around the main city looking for quests. It feels like Vanguard. “ooOoOoo he said Vanguard!!!” Yeah, I know it’s a swear in many of your vocabularies but the only game that has come close to this is Vanguard.

Graphics Glitches - Lots of these. The worst are green and purple shades on people and buildings. The lesser of the worst would be water disappearing and characters swimming in the middle of the air. Oh, and I love sliding around the world with my arms stretched out after loot.. yeah.. that looks awesome. The funniest of the glitches is when someone would cast a spell it would send out this arc of color across the world.

Final Thoughts

I’m very pleased that AoC feels like a real mmorpg after Tortage. I hated Cimmeria but loved Stygia and truly regret not being able to see Aquilonia. All the content and areas I explored still showed signs of needing polish but that can come after release. Right now Funcom is in a terrible position for a developer to be placed in. Instead of being able to focus on improving and polishing the content of their early game, and then moving on to the late content, they’re foced to split their attention and fix performance issues and optimize their game post launch. Vanguard suffered from the same issues and only within the past few months recovered from their deficit. I’m not dooming AoC to Vanguard’s fate, not at all, just simply pointing out a very obvious pitfall that Funcom could struggle to recover from.

I’m being very critical about the performance issues because they should not exist, to this degree, in a game that is launching in one week. In my opinion the game is not ready for launch and could really have benefited from another two to four months of beta testing. But we have to play with the cards we are dealt.

After playing the game and seeing the state it’s in I won’t be subscribing past the free month if these issues exist long post launch. Regardless of how fun some of the content can be, I swore off paying to test a game long ago.

AoC Screenshots gallery: 17+ new images of the OB Lvl 20+

Videos: Cimmeria on a Dark Templar \\ Stygia on a Ranger (no sound in the videos, sorry)

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Wrath of the Lich King looks…

I’m not going to lie. WotLK looks absolutely stunning. Completely mesmerizing. If I knew that I could jump back in to the game and maybe level a character without having the “end-game” be all about hardcore pve raiding and e-sport pvp I would be all over it. If only the game had more substance than simply leveling to participate in the most polished hamster wheel of all time. Too bad I know better than to be sucked in by Blizzard’s amazing outward appearance. I bet I could have a month or two of solid fun. *sigh* Oh well, that’s enough emo for a month right there. Blizzard your game is ‘looking’ fantastic and I hope WotLK does very well. :)

This video is like 10 minutes long and should really be seen in HD to get the full effect.

*edit* OMG I forgot to add that you have to watch from about 8:00 to the end.  Gyrocopter COMBAT! HAHA! It looks so COOL!

*shakes fist* Come on! Someone else make a game that LOOKS this appealing and plays just as great! (I’m looking at you Mark Jacobs!)

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Fri
9
May '08

Warhammer Online has “five years” of content

I know what you’re thinking. I thought it too. Five years of content… say what? Well, according to an interview that Josh Drescher gave to Gameindustry.biz it’s true… somewhat. Here’s a quote from the sneak peak of the incomplete interview:

“All the under-the-hood numbers all actually scale through the next five years,” he said.

“What you don’t want is when you launch the game you’ve got 40 levels - and it takes however long it takes to get to level 40. You then launch an expansion and it now takes two weeks to get to level 40 because now we need everyone to spend six months to get from level 40 to 50,” Drescher added.

“So you need to spec the game out in such a way that you actually have those progressions in mind for later - so you don’t wind up trampling all over the earlier experiences every time you expand the game.”

“We have actually five years’ worth of numerology out in front of us in terms of all that,” he explained.

How I understand this is… I think… the game is designed to accommodate five years worth of content. The math is there. The mechanics are there. Everything needed is there and ready to accept future content smoothly. But the game does not actually have five years worth of content. I think what Josh is getting at here is that WAR won’t be like, for example, WoW. WoW was not designed to have all the content of TBC added to the original game. See what happened as a result? Well, a number of things: Mudflation with items, raids and other content (like 1-60) suddenly being trivial and not the part of the game that the player or the devs focus on. Many times it’s obstacles like this that make expansions so difficult to design and release. How do you design content in such a way that it won’t make the past content obsolete? Basically you design everything from the beginning to scale up with an idea of where you want the future content to go.

We’re coming up on an age where developers are able to tell players now how much content we can expect and how long we can expect it to last. That’s not something they could or even would tell us ‘back in the day’. The true meaning or even validity of such claims is still very much up for debate. Look at Vanguard for example. It was designed to scale over 10 years up to level 200! Yeah, that will happen.

At least I can feel comfortable knowing that they have a plan. They’re not going to scramble to accommodate new mechanics. WAR isn’t going to die off from lack of content. It should be a smooth and comfortable five years.

The rest of this article should release sometime next week. Should be interesting!

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Mark Jacobs addresses DRM and WAR

Mark Jacobs graced the VN boards with an awesome post last night.  He addressed the issue of whether or not WAR will have a SecurROM type system and then proceeded to give great insight on both sides of the DRM argument.

It’s a long post so I won’t display the whole thing on the front page.  You’ll have to click the little ‘more’ button for the entire post.   Needless to say I agree with him completely.

Folks,

Just so you know, WAR will not be using any sort of copy protection technology like SecureROM on the disk because, as it has been pointed out, you need to play our game while connected to our servers and that you need an key and an active account to play our game just like DAoC, WoW, etc.

However, I’m sure this was not an easy decision for either the Spore or the Bioware guys. I know that Will/Lucy and Ray/Greg really care about making great games and I’m sure that they wish that the world was a different place and that putting any sort of DRM system on their games wasn’t necessary. However, some facts are clearly true:

(more…)

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Thu
8
May '08

DRM… meh

Gamers everywhere are pissed over EA’s announcement that they will be protecting future games like Mass Effect with an internet-based digital rights management (DRM) system known as SecuROM. Some of you might have no idea what SecurROM or DRM are so let me quote Derek French, Bioware’s Tech Producer.

Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.

After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez’d and gets banned). Just so that the 10 day thing doesn’t become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can’t contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.

That doesn’t sound too bad to me. I support the protection of digital rights and I fully understand what pirating does to this industry. Companies like Iron Lore, creators of Titan Quest, blame piracy for playing a large part in their demise. It’s a horrible problem and few will argue that. However, after reading more about SecuROM and EA’s plans for DRM I discovered that the games can only be installed up to three times. Now that’s when I start having a problem. I like to uninstall games that I’m not playing and come back months later and reinstall them. Graev is notorious for uninstalling games. Just last month he uninstalled WC3 four or five times. With this DRM that might not be possible. (I’m not sure if the game releases the key upon uninstalling).

It’s undue hardships on the customer that bother me. I’m not pirating the game. I’m not planning to do anything illegal with it. Why must I be worried that my game might suddenly lock me out of playing because my internet is down for a week or I have to uninstall it one too many times? One bad apple spoils the bunch. But what’s even more annoying in this whole situation is that those who want to pirate the game still will. SecuROM has been cracked before and it will be cracked again. The only ones who will suffer here are the legitimate consumers. The last thing a company worried about losing profits should do is alienate their customers.

What interests me most in all of this DRM talk though is whether or not we will see something similar in MMORPGs here soon. Subscription based games really don’t have to worry that much about piracy but there are other aspects of these games that could benefit from more protection. In December of last year I wrote about my thoughts on a Punkbuster for MMOs. Blizzard already uses Warden to catch cheaters, exploiters, hackers, and the like. I think programs like that are excellent. Since EA is now behind WAR maybe we will see a more aggressive approach toward protecting intellectual property. I would fully support a monitoring program that would more aggressively seek out the gold farmers and buyers. I think constant checks for such behavior would be a great way to protect the rights of the company and those playing legitimately. It’s reaching to hope for something like this in a mmo, I know, but I think the overall good it could do far outweighs any foreseeable negatives; if you are following the rules. (Maybe they are already using something like this and we don’t even know it!.. /paranoia)

Overall I think EA is going a little too far with the DRM and alienating too many people. Yeah, it’s a pain and very annoying. Yeah, it’s putting undue hardship on the innocent and it’s probably going to cause hell for EA in the end. But does this really bother you that much? Are you not going to buy the games now because of it? I remain dubious.

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A few Warhammer videos worthy of your time

I was browsing the web today trying to find anything remotely interesting to talk about. I failed. So here, have a couple videos of Warhammer Online! I must admit I have been lacking in my fanboy duties. I am just now getting around to watching Mythic’s presentation from the NY Comic Con (couple weeks ago, heh). The presentation isn’t going to blow you away with lots of new information but it will provide yet another explanation of the innovations we can expect to see in WAR and satisfy your appetite for Paul hype.

The videos are courtesy of WarhammerConflict.com and have been broken up into 5 parts because of their size.

As always these videos and others we deem worthy of your time can be found at Keen and Graev’s Youtube Channel.

Part 1

Read ‘more’ for the rest of the videos. (more…)

Wed
7
May '08

Battlefield Heroes Beta still a ways off

Despite my past apprehension towards BF Heroes I can’t wait to see it in action. I was all set yesterday to sign up for the beta with the rest of the Battlefield junkies when DICE revealed that the beta they were plugging was actually going to be the private internal beta. doh! And we crashed their website for nothing. This video shows the game’s level of character customization. It looks a little quirky and much more lighthearted than past BF games but I think it has potential. The ad at the bottom has me worried. I never like playing games with ads hogging the screen like Dungeon Runners.. ew.

The wait continues!

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“It’s not an old client… we just screwed up.”

I learned about this from two of my regular morning stops in the Blogosphere. My buddy Bildo (who is with the TTH Conan crew) and Darren (the ever wise common sense gamer) have both written their thoughts on the Age of Conan Open beta client debacle. Bildo, who I doubt would mind being labeled as a fan of the game, is being very optimistic. Darren on the other hand subscribes to a theory similar to my own that this does not bode well for AoC at all. Before I give my own thoughts on the subject I want to quote the mmorpg interview:

MMORPG.com: We have heard that the Fileplanet Beta client is actually an old client and won’t be the one used on release. Can you speak to that?

J. Tharaldsen: I have seen the same rumors that it’s old, but it’s not entirely true. We tried to include the best we had on a stable approach, but in our eagerness to please we wanted to get a few additional fixes out (hence we pushed the launch back a couple of hours). In order to reach the May 1st date some of those fixes led to unwanted side-effects which weren’t discovered in time. For some, it got a bit rockier than we wanted. We are running an extensive survey now, and from the first few hundred replies (which should be statistically correct), it seems that most people are actually having tons of fun AND good performance. We are humble about it though, and admit that things could have gone smoother, but the experience some people have had now has helped us to improve for launch, which is what really matters…

“Additional fixes” at the last minute with not more than a couple hours to test when the client is about to be shown to the masses for the first time? These last minute fixes BROKE your client Funcom, c’mon now. I’ve taken the survey and it’s not extensive. It asks for your ram, processor speed, and gfx card then asks if you’re having fun overall or not. It’s naive to say that the first few hundred replies to that survey out of 50,000+ participants represent any significant statistical accuracy. You know what I’M interested in? The results of that darned DEBUG CODE running in the background all the time! what a picture that would pain, eh?

As for this client debacle itself, I think I was happier thinking they gave an old crappy client to FilePlanet. I could at least chuckle and think to myself “Ohh Funcom, silly you”. Now all I can do is /facepalm. Over the past 3-4 years mmo players have come to expect more from their games and the companies who develop them. Funcom either hasn’t been paying attention or they missed it completely because I would hate to think that they ignored it.

Funcom is now 10 days from the “head start” launch which means in 10 days the people who have paid money to pre-order the game will begin playing. Just one little problem — the NDA is still up. I’m getting nervous looking around for answers to questions that I have. Questions that will determine whether or not I drop money and time on this game. Perhaps that’s the reason why the NDA is still up. Does Funcom want our money before they drop the NDA for fear that people will exit en masse? If you don’t want wild speculations like that Funcom then you know what needs to be done.

I want to share a few quotes from those in the blogosphere whose opinions I have come to trust and respect:

Brent from Virginworlds says, “I have a suspicion that we’re going to have another Vanguard on our hands here… and if it doesn’t launch that badly, then it’ll be a non-event (relative to the hype”

Bildo says, “This is all reason why Open Betas should no longer be held. Instead free-trials a few weeks after launch should be given out. At least then, if it’s a client issue there’s no denying that it’s a live game and then it can be fairly judged. Pre-release clients leaving a bad taste in the players mouths is sad and unfair… but wholly the developer’s fault.”

Having mixed feelings like this sucks. AoC has some really, REALLY, great things going for it. I love the lush and beautiful world of Hyboria, the sounds, the potential for epic guild city sieges, and the intriguing class designs. Drop the NDA Funcom!

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