I really get into gear progression and items, especially armor, in a fantasy MMORPG. Itemization can make or break a game for me, and I believe it can also make or break a game in general given how items are tied into so many other systems. From quests to loot drops, items dictate gameplay direction. How devs choose to provide loot, and in what form loot progression takes shape, truly is a core design decision.
One of (these days, maybe the only) traditional fantasy MMORPG I’m looking forward to trying out is Pantheon: Rise of the Fallen. The developers recently published a Q&A on their website about “Armor 101.”