Finding a place for crafted gear in a mmorpg where loot can drop from monsters has always been a really rough spot in mmo design. Over on the Pantheon Crafters…
Here’s a scenario from the Pantheon Twitter.
You’re in a guild that can see when you’re online, they ask you to help with something boring like grinding for mats or guild finances but your friends are waiting to play with you, what do you do?
I’m viewing this one from multiple angles.
- Friends vs. Guild
- Fun Tasks vs. Boring Tasks
- Why not both?
While I was grouping in EverQuest in Unrest tonight (an activity I’ve spent more time doing than I’ve played most MMORPGs all combined), I thought about grouping and the nature of group etiquette. These days, that idea of forming a group of people by requesting certain classes in a chat channel is gone. The days of having to find replacement members, whether for yourself or the healer leaving, are gone. Gone too are the days of group etiquette, or having etiquette or social play really mean anything.
Our tank just randomly had to leave tonight. That meant the group was essentially hindered — even paralyzed — until we could find a replacement. That action ultimately lead to the group breaking up. That person essentially hurt a lot of people’s evening plans. Many would say that it’s no wonder such a practice has been done away with, in favor of automatic group queues. (more…)