An MMO Without a Focus on Loot
I was having one of my regular MMO discussions with a friend yesterday when we brought up a subject that started to make a lot of sense. MMOs didn't used…
I was having one of my regular MMO discussions with a friend yesterday when we brought up a subject that started to make a lot of sense. MMOs didn't used…
In a recent interview discussing mostly 'company vision' stuff, John Smedley made the following statement: "I firmly believe the days of the WoW-style MMO are over." He went on to…
Over the past week I've done a lot of thinking back to older games I've played like DAoC, SWG, EQ, etc. Raph Koster's posts have been particularly enlightening since they…
Raph Koster is still on a roll with his retrospective analysis of all things SWG. He's written about TEFs, Dynamic Worlds, and now today he's written about something that once…
In yesterday's post about Crowfall I mentioned long-term goals and driving factors for why players should care. What makes someone wake up at 3am to defend a relic? Why should…
Crowfall has given me plenty of reason to pause and question. Everything from temporary battleground experience to arcade matches, and then the idea of fragmenting communities (the foundation of group…
Posts here tend to reflect back on older games, our love for them, our memories, what worked and didn't, the evolution of MMO design, etc. As a result, we often see…
This whole Crowfall 'campaign' thing is giving me a headache... I see people talking about temporary worlds, reset timers, people having no reason to keep playing until after the reset…
Some of my fondest MMORPG memories came from playing a support role. Today's MMO'ers can't fully appreciate what it actually means to be a support class -- most probably think it…
We've had quite a productive discussion in the comments of this week's articles. Another great topic came up about improving monster AI. Lately the trend has been more toward highly-scripted encounters resembling…