DLC is Just as Bad as Loot Crates
Tonight's topic is a carry-over from the conversation had in our K&G community Discord. We noticed how Destiny is pushing hard on DLC lately after only being out on PC for such a short time, and that spurred us into bemoaning games that launch DLC so quickly and frequently after a game comes out.
It was fairly unanimous that DLC is just as bad as any loot crate system for how it impacts a game, its community, and the practices of a company.
We came up with these main points.
DLC Craps on the Base Game
It's always hard when you see a game release knowing the DLC is either already on the disc or completed. It makes you wonder why that content wasn't part of the game that you paid full price for already.
Content is often chopped from the game when someone says, "This is good enough to sell as companion content." A personal pet peeve of mine is the episodic content model where they chop up a full game into 4 or 5 smaller games and charge $20 per episode -- like we don't realize that means we're spending $100+ for a game.
Players are Segmented by DLC
DLC can also really segment players. This used to be really bad in the FPS games that charged for maps. When you didn't have a "map pack expansion" you literally couldn't play on some servers. Same thing starts to happen with expansions. In Destiny 2, if you don't have an expansion you're probably never going to play with other people again.
DLC, when excessive, quickly creates a have and have not that extends far beyond the power creep games like Battlefront 2 offer with loot crates.
Excessive DLC Confuses Consumers
I know many times in the past I have looked around to figure out what DLC I need to do the main content, and what DLC is just extra fluff. Even tonight we were trying to figure out what certain DLC unlocked in AC and Destiny.
Why DLC is Worse than MMO Expansions
I've had the argument proposed that MMO expansions are no different than DLC. I disagree. MMO expansions tend to come much later after launch. DLC these days is coming 6 weeks later.
MMO expansions typically bring A LOT more content than a DLC pack. World of Warcraft is probably the best example of how an expansion can even be an entirely new game that you'll play for 1-2 years. The expansions are reboots, meaning anyone can jump in at a new expansion and be the next best player.
The same can't be said for a map pack, new dungeon or region, and quests added in a game that came out less than two months ago.
DLC is a Price Gouge
The season passes these days are going for $35-70 or something? That's crazy. Most are a complete rip off. Even the latest Destiny 2 DLC is lackluster for the $19.99 price tag. The maps are smaller than Titan, the enemies and guns are reskins, there's no point in level 5 more levels since all you get are bright engrams, and a Rift-like system right from D3.
Even Assassin's Creed DLC has historically not been worth the price of admission. I love AC. I got the Deluxe edition so I have the season pass. But I don't think it was economical at all. The DLC in the past AC was cleaned up in one sitting -- less than 2-3 hours tops.
I'm over DLC just as much as I'm over loot crates, and can't see why they aren't just as much or more than loot boxes or other mtx systems. I'd be happy to see them on a list of things we never have to see again in games.