Sea of Thieves devs are aiming their cannons directly at the game's biggest critique: A lack of content. People savagely critiqued the game for simply being an empty world with nothing to do once the novelty of being a pirate wears off.
While I agree with this lack of 'things to do' to a certain extent, I will push back and say that people have largely forgotten what it means to have fund and make your own fun and content in an open world where players are the content. Regardless, Sea of Thieves devs are attempting to remedy this problem.
How? With more content, and an attempt to create a content/patch cadence for updating the game to bring more for players to do.
I've been having an absolute blast in Sea of Thieves -- pun intended. There have been so many memorable moments this past week that I really can't get behind the idea that Sea of Thieves doesn't have a lot of content.
Sure, if you grind quests and you're looking for a RPG or MMO then this obviously isn't going to float your boat -- pun intended again.
Here are a couple of fun / funny moments from this week.
P.S. There's a video after the jump.
Whether Sea of Thieves enough content is up for debate, but what isn't debatable in my mind is how amazing this game is at creating heart-pounding moments of adventure.
Tonight I was sailing around islands capturing chickens and pigs for the Merchant's Alliance when I was suddenly overtaken by a tremendous storm. "No big deal, I can weather this one," I thought.
Sea of Thieves came out today! Yes, that’s an exclamation point at the end of that sentence. I used one because I’m excited. That’s a statement coming from someone who played the alpha and beta tests, and knew exactly what kind of game I was getting.
Despite there being no room for confusion after so many beta tests being open to the public, and so many people streaming the game, there are still countless salty sea dogs posting bad reviews on meta critic, reddit, and anywhere they can share their opinions. Most of them are complaining about what the game is not.
Sea of Thieves launches in just one week! I've had a great time playing the various beta tests over the past year. I'm happy to see the game finally launching and allowing us to save our progress, sail the seas with friends, and all-around be a pirate.
Though the game is remarkably fun, I still have a wishlist for things I'd like to see coming shortly after launch. Given we haven't seen everything, some of these may pleasantly surprise me by already being in the game.
This morning Graev texts me a link to a video of the new gunlance meta people are figuring out in Monster Hunter World which focuses entirely on shelling.
The playstyle involves using the Zorah gunlance and basically using nothing but charged shells. The build maximizes damage output with artillary 3 and focus 3 (which reduces the charge time). The Zorah gunlance is best right now because uses a specific kind of "long" shell and level 4 shot.
News of microtransactions in Sea of Thieves has been making its way around the internet over the past 24 hours. Here's what we know:
Having played Sea of Thieves for quite some time, and following the developers logs and releases, I'm comfortable with this for a few reasons.
For some reason I find the Monster Hunter games really difficult. When going into combat, I watch Graev effortlessly fight these monsters and rarely use potions. He’s always in the right place; I’m always in the wrong place. When furious with my performance and exasperated by the day’s hunt, I ask him if I’m just bad. He tells me, “You’re not bad, I just have over 1,000 hours of experience playing Monster Hunter.”
I’m not one of ‘those’ gamers who is just a pro at everything, but I’m also not one to feel like my grandma trying to wrap her mind around Mario Kart either. I’m generally pretty good at games. Yet for some reason unknown, this game eludes me.
I’m once again switching weapons. I tried the Charge Blade for two days. I watched an hour of video guides, went to 2 hours of Graev school, and fought plenty of monsters. I get how the weapon works, I’m just not good at executing it.
I’m making the switch to Lance now because of its defensive nature. Thus far, I can definitely say I’m performing better. The Lance allows me to do some really neat blocking and counter attacking, and despite the Charge Blade having a shield, I never felt as beefy as I do using the Lance.
Watching streams of other people just flying through the game is a real punch in the gut. Am I the only one who sucks at this? Tell me there’s a kindred spirit out there.
That question just about sums up my entire Monster Hunter World experience thus far. Which weapon should I use?
I’m stuck trying to make that determination. I loathe the question. To me it’s like playing a MMORPG and struggling to find a class you like. You know you have to choose one and stick with it before you go too far, otherwise you’ll be wasting time and resources.