Whether Sea of Thieves enough content is up for debate, but what isn't debatable in my mind is how amazing this game is at creating heart-pounding moments of adventure.
Tonight I was sailing around islands capturing chickens and pigs for the Merchant's Alliance when I was suddenly overtaken by a tremendous storm. "No big deal, I can weather this one," I thought.
Sea of Thieves came out today! Yes, that’s an exclamation point at the end of that sentence. I used one because I’m excited. That’s a statement coming from someone who played the alpha and beta tests, and knew exactly what kind of game I was getting.
Despite there being no room for confusion after so many beta tests being open to the public, and so many people streaming the game, there are still countless salty sea dogs posting bad reviews on meta critic, reddit, and anywhere they can share their opinions. Most of them are complaining about what the game is not.
Sea of Thieves launches in just one week! I've had a great time playing the various beta tests over the past year. I'm happy to see the game finally launching and allowing us to save our progress, sail the seas with friends, and all-around be a pirate.
Though the game is remarkably fun, I still have a wishlist for things I'd like to see coming shortly after launch. Given we haven't seen everything, some of these may pleasantly surprise me by already being in the game.
This morning Graev texts me a link to a video of the new gunlance meta people are figuring out in Monster Hunter World which focuses entirely on shelling.
The playstyle involves using the Zorah gunlance and basically using nothing but charged shells. The build maximizes damage output with artillary 3 and focus 3 (which reduces the charge time). The Zorah gunlance is best right now because uses a specific kind of "long" shell and level 4 shot.