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Tag Archives for " ECO "

We Destroyed the Meteor in ECO!

Last night was the big event! We gathered together to watch the culmination of our work spanning just over 3 weeks. The meteor threatening our ECO world has been destroyed.

The event was streamed live on our Twitch, and I uploaded the highlights to Youtube for you to view.

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What Did You Play This Weekend?

As we wrap up the weekend, I'm curious what games you all are playing.

Here's my list:


We blew up the meteor tonight! I have a video and write-up coming tomorrow. It was awesome to see this feature play out even cooler than we expected. Many of you have asked me whether or not this means the game has ended. Nope! In fact, shortly after the meteor blew up people went on talking about what they were building next. 

Our server will likely stay up and as-is for a little while. We may add mods or restart the world (bigger this time) with mods or simply keep it vanilla.

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Could A Game Using Player-Made Currency Actually Work?

I was playing ECO last night and messing around with setting up a shop to sell my excess resources (at a zero sum rate to friends) when I started to think a bit on the idea of player currency. In ECO, there's individual currency in the form of a credit. If I sell you 1 log of wood, you pay me in "Keen Credits." There's also the ability for players to mint actual circulated currency. This currency can then be used to trade wherever players would accept such currency.

Last night I made Bitkeens, my own personal minted currency. Then it hit me... how do I get everyone else to use these Bitkeens as their main currency on the server? They all have their own personal credit systems, but no currency. Each of them could technically mint their own currency too. How would Bitkeens become to common currency?

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Nothing to See Here But a Laser Platform

Keeping it short and sweet tonight since I’ve been swamped and busy all day.

We’re planning our meteor destruction party for Saturday 3/3/2018! That’s this Saturday! I’ll probably do a live stream of the action. We’re going to gather for a pre-launch party at 9pm EST and destroy the meteor probably 20 minutes or so into the festivities. Times are subject to change.

A lot’s going into this shindig!

I build the “Laser Command” bunker (as I like to call it) out of reinforced concrete and corrugated steel. Flanking the bunker are two of the four lasers, each resting on a tripod of corrugated steel. On top of the bunker are the two remaining lasers.

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New Vehicles Coming to ECO

To say the potential in ECO is immense is an understatement. Even now we're driving powered carts, excavators, and doing things I had only ever dreamed of doing in a game like Minecraft.

Now there's even more to look forward to, and probably only a few weeks away.

Our focus for the next big update to Eco (which we plan to start doing monthly) will be to add much more machinery and vehicles. The goal for the end of the game is that players will no longer be doing labor by hand; instead they will be using massive machinery to transform the planet at a large scale. Bulldozers to flatten land, cranes to build skyscrapers, mining drills to harvest entire mountains, plows to create farms and combines to harvest them, logging machinery for harvesting entire forests, boats for sea transport and trains for land. 

That's music to my ears!

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