Microsoft Studios Head on Games as a Service & Longevity vs Traditional Games

When I hear “games as a service” I think about subscriptions, MMOs, and things I’ve been doing for the past 20+ years of gaming. I’m not sure what Microsoft Studios head Matt Booty means by his use of the phrase. He also has a lot to say on game longevity and the nature of the business models / approach to Microsoft’s first-party strategy in June’s MCV issue.

“There will always be single-player games with maybe 20 to 30 hours of gameplay, we love those kinds of games and there’s a place for those, but it’s also certainly the case with the focus on watching, streaming, broadcast and esports that it’s really important to think about the longevity of a game,” Booty explains.

“It’s really difficult for anybody to think about making a large scale triple-A game these days without having in mind a content and service plan that goes one to two years into the future out of the gate.”

“Games really have become much more social, much more mainstream, much more widespread. We know that the games industry is growing, and that’s taking nothing away from what you call the ‘single-player, narrative, cinematic game’ but we see a lot of interest from our players in more community-driven ongoing franchises. I think that is in alignment with a lot of the trends we see in gaming overall.”

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What are You Playing this Weekend? I’m Going Crop Crazy!

I’m having a really, really good play-through of Stardew Valley right now. I’ve only ever seriously played through once, but that was immediately after it originally launched on PC. Right now this play-through is on the Switch, and I’m playing 100% exclusively with my wife.

Together we sit on the couch with the Switch docked so it’s on our tv, and she holds an iPad and looks up all the great little details on the wiki that she and/or I want to know (we determine how much we want to spoil) while I control our joint character.

We’re halfway through Winter in our first year, and I think we’re making really good progress! We’ve actually managed to finish the entire craft room in the Community Center, and made headway into nearly completing several others. Right now the biggest thing holding us back is actually getting to the desert.
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