WildStar Paths: Diversity in a Themepark


WildStar’s path system fascinates me.  Paths are almost class-like identities, but they’re not a class.  They represent a playstyle, or how you like to play MMOs. In the lore, your path represents your responsibilities once you reach Nexus.  This is ‘extra’ content for the players to involve themselves in beside the normal ‘leveling content’.  That’s what fascinates me; someone is trying to create

Explorer is for people who want to go out and see the world, Soldier for those who like killin’, Scientists for the nerds who like puzzles and knowledge, and the Settler for people who enjoy socializing and building stuff.  You better believe I am ALL about the Settler.  I can totally identify with JPHiggenbottom from the latest WildStar DevSpeak video.

Types of missions someone of the settler path can enjoy:

EXPANSION: That town ain’t going to improve itself. So step up, strap on a toolbelt, and get to work building things that make everyone’s life a little easier. CIVIL DEFENSE: Town guards can handle the small stuff. But when the biggest, meanest monsters on Nexus come a-knockin’, you’ll step up and save the day!
SUPPLY CACHE: Who has time to sit around and wait for vital supplies to show up on a platter? Put on those boots and bring home the bacon! INFASTRUCTURE:Are you ready for some serious real estate development? Then do your civic duty and build hospitals, taverns, and spaceports for your friends and allies.
PUBLIC SERVICE: Some people just don’t have the grit and backbone to get the job done. Good thing you do. Achieve tasks for the greater good, and get rewarded for it.

Constructing beneficial structures for friends and allies sounds awesome.  I’m imagining being able to build quasi-permanent structures that stay for at least as long as I am online.  Ideally they’d be permanent, but I have realistic expectations.  If I can make a structure in a quest hub that will buff other players who come in, and I get rewarded for that… how freaking cool is that?!  Making turrets to defend towns, building taverns for people to stop by and visit, or simply being able to think about the actual act of making things is just really, really appealing to me.

To me, this kind of thing is innovative. I was losing hope, but Carbine Studios is showing that even in a themepark there are ways to tip your hat to different playstyles beyond just killing mobs and running dungeons. Two people may both be Gunslingers, but one might be a Gunslinger Scientists and the other a Gunslinger Explorer. Both players get what they want in a way that appeals to the individual most.  I love the idea, and I am now even more eager to play WildStar.  Now who wants to give me a beta invite?  Please?

Revisiting Rift


Rift Tactician Dovahkeen

My Tactician AOE clearing groups of mobs in Rift.

Last week I shared my thoughts on the Rift F2P conversion slated to arrive in just three weeks. I wanted to jump in and revisit Rift before the change so that I can have up-to-date experience before commenting on how the F2P changes really impact the game.

The Rift team reached out to me to help get me back in and playing on my account.  In a matter of minutes I had my Rogue created and I was slaying mobs in the familiar starting zone.

A lot has changed.  Right from the start players get all of the souls and there are these paths players can choose which sort of templatize the experience for those looking for a hand in choosing souls and talents that will meet their playstyle.  I quickly broke my training wheels and chose a Bard/Tactician combo with a third soul that is probably not going to get a single point.  I haven’t looked up a single guide or walk-through, but looking at the talents I think this will be a great support class.  Feel free to correct me if I’m entirely wrong.

To be quite honest, I hate these starting quests. I’ve done them each a dozen times having Alpha and Beta tested Rift.  I haven’t experienced the second zone and on for the Defiant though, and just before I logged off I finished up Freemarch.  Now I’m ready to continue into content I’ve never seen which is where the fun will start.  Thankfully the rifts and bg’s were a great distraction.

Speaking of battlegrounds (or whatever they are called), my healing topped the charts every time. I was even 4x the healing of other healers carrying my team to victory.  I love being a lowbie healer.

I don’t have a ton to share right now other than my opinion that Rift has gained quite a bit of polish over the years.  Rift has this simple elegance about it that makes it feel more MMO than SWTOR — I recently tried SWTOR as well.  I’m also liking how Trion has made playing with people easier.  Instant adventures, public groups, and several tools to get people matched with others.  I haven’t had a single moment where I felt alone.

More to come as I, hopefully, make my way through the lower levels.  I’d love to see some of the content Elrar showed me during my personal tour with him just before Storm Legion launched.  The great thing about going back to play a themepark MMO several years later is that usually the devs have gone out of their way to make it accessible and easy to enjoy.

PlayStation Plus Is Surprisingly Awesome?


PlayStation Plus is awesomeI feel like I’m incredibly late to the party.

Of course I’ve known of the existence of the PlayStation Plus program, but I never really knew just how awesome it would become. I suppose I wrote it off back when it first came out because it wasn’t a required service like Xbox Live, and I must have figured they would never offer anything worthwhile. Of course I was wrong, which obviously doesn’t happen that often.

I’ve probably mentioned a few times by now that I have a new Vita. The PlayStation brand hasn’t been getting as much of my attention as it deserves over the past few years so I wasn’t really aware of any of the Plus offerings until I found out about their whole “Instant Game Collection” thingy. It’s actually pretty awesome that I can play games like Uncharted: Golden Abyss, Gravity Rush, and Disgaea 3 just by being a subscriber and it’s what initially caused me to sign up for a year of the service. Not only that but just recently Sleeping Dogs appeared among the PS3 offerings so I feel pretty jazzed about that. They also cycle these games every month so you are constantly getting new and interesting things to play as long as you are subscribed. I’d say it’s worth it for the ability to play these games alone, but you also get great discounts and exclusive deals on stuff.

It actually makes me wonder what exactly it is I’m getting with my Xbox Live subscription. I believe I’ve been a member for 8 or 9 years, at least according to that big number next to my gamertag, but I’m not really sure I have anything to show for it other than some truly horrific customer service experiences. Sure it grants you the ability to play games online and do some other minor things, but those seem to be free on every other console… I’m actually scratching my head on this one.

Would you give your right arm to play this game?


Soul Sacrifice is a very fascinating game. It’s based on Arthurian Legend, though the names have been changed in the NA release, and the main premise of the game revolves around saving, sacrificing and when it’s important to do one over the other.

soul sacrifice box artYou are thrust into the role of a prisoner being held captive by Magusar, an evil sorcerer. He has been blessed (or cursed) with immortality and has to sacrifice people in order to maintain it. One day you happen upon a living journal in the cell next to you. He’s a wise-cracking english fellow by the name of Librom and he tells you within him are the memories of a nameless sorcerer. By reading through and reliving these past experiences, you can learn magic and possibly use your new found powers to defeat Magusar and escape. It’s an interesting tale for sure, and through-out the memories contained in Librom you will learn the secrets behind Magusar and the nameless sorcerer who he once called friend. Well I liked it, at least. Some people just show up for the cool spells, bosses and online play.

I’m not sure how I’d classify Soul Sacrifice. Some people say it’s like Monster Hunter while others swear up and down that it isn’t. One thing is for sure, however, and that is that it is NOT a Souls game in the same vein as Demon’s Souls or Dark Souls. A lot of people seem to make that assumption.  I would actually have to join the camp that says it’s like Monster Hunter, but only somewhat. I’ll stick my foot in that camp but that’s about it. You essentially undertake missions that want you to kill certain kinds of monsters or one larger monster archfiend. You can equip different offerings, or spells, along with carving sigils into your right arm that augment your abilities. Every time you kill a creature you get the option of saving or sacrificing it, which confers health and Holy experience or restores your spell count and gives Magic experience respectively.

There are actually several different ways you can specialize your character. A lot of people go pure magic and do insane damage, but die in one to two hits — Your basic glass cannon. Others, like myself, take a more supportive role by doing pure holy and gaining tons of HP and using support spells like healing, taunts, etc. Or you can just go neutral and take some of both. Then there are different spell types to work with. Melee spells that create weapons or turn your arm into a giant fist, thrown spells that shoot different objects, summons that call forth powerful immobile golems, shield spells that block damage and counter certain attacks, etc. You get six slots and can use whatever you want. Each spell has a certain number of uses and requires additional sacrifices mid-quest to replenish. You can upgrade these to more powerful versions and increase the effect and spell count.

The feature that most people are likely interested in would be the online play. You, and three others, can play any of the Avalon Quests together and take down different archfiends to farm certain offerings or soul pieces. It’s a lot of fun when you can get some competent people to play with, preferably the ones who won’t sacrifice your ass when you die. Oh, right, you can do that by the way. When a teammate dies you have the option of either saving them, and giving them half of your health, or sacrificing them for a big burst of damage against the boss. It’s beneficial to do both, and even when sacrificed you still get rewards including a nice martyr bonus. You really have to weigh the pros and cons of each situation or at the very least listen to whether or not the guy wants to be revived or not.

One of the most fascinating aspects of the game are the Black Rites. During a quest you can sacrifice part of your body for an extremely powerful spell effect. Sacrifice your skin for a burst of damage, but get your defense cut in half. Offer your eye to damage and paralyze a boss but in return your vision gets extremely narrows. Or just rip out your heart and turn it into a massive sword and hurl it the guy, but you will be constantly bleeding out. It’s really fascinating stuff but I wish they had gone a step further with it. Overall there is a feeling in the game that there are no real consequences for your actions. If you save somebody or sacrifice them or, like I said earlier, rip out your eye then you can just use Lacrima — essentially white-out — to erase your choice and completely void what you just did. It somewhat cheapens things when you can just undo them if you don’t like the results. I’d love to see more impactful sacrifices in a sequel.

It’s a very fun and enjoyable game. Maybe not the system seller that the Vita needs, but worthwhile all the same. Personally, I wouldn’t give my arm to play this game but I would give $39.99.

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