My thoughts on a Mod-able UI
I've been going through the EverQuest Next website looking for all of the tasty tidbits of information I can find. Â While doing so, I realized I haven't been doing my…
I've been going through the EverQuest Next website looking for all of the tasty tidbits of information I can find. Â While doing so, I realized I haven't been doing my…
I find myself still asking the question: What is EverQuest Next Landmark? I'm one of the biggest EverQuest fans you will ever meet, yet I feel like I can only…
SOE's Heroic Character announcement got me thinking. In case you haven't heard, Heroic Characters are free level 85 characters. They come equipped with a standard set of gear, a flying…
We've been playing a lot of EverQuest lately, and I keep coming back to the fact that I'm not being given or guided by any form of story. Everything I…
Some friends and I are back playing Vanguard: Saga of Heroes. The idea was pitched to me by a member of our gaming community. I've been looking for a reason…
When I got home from work yesterday, Graev shouted to me "Hey, did you see this ex-WoW Dev's article? He's saying the same thing you've been saying for years!" I…
SOE takes a lot of crap from the MMO community. They've made some huge, epic, mistakes in the past. I'm not entirely convinced their emphasis on "F2P" is altogether sane,…
When I saw John Smedley's tweet, my mind was blown. Okay, let's break this down. Awesome Factor First, we have an incredibly awesome looking Bastion Fleet Carrier that looks like…
Shortly after I wrote about an ideal MMO sandbox which takes elements from very specific games, I discovered details about a SOE game in the works called Dragon’s Prophet. Dragon’s Prophet seems to come close to what I want, but illustrates how easy it is to miss the mark with a few awful decision.
Features in Dragon’s Prophet
Dragon’s Prophet will feature an odd skill system that I am still trying to wrap my head around. Someone correct me if I’m totally wrong, but what I gather about the system is that you find a dragon and gain a random set of abilities. There’s an element of fighting, taming, and training going on here. I’m sure another class system will also be in place.
Non-instanced housing will let players claim plots and plop down a house out in the world for all to see. I want to know if it’s like SWG and houses can be placed freely anywhere, or if there are designated plots of land. I’m leaning toward the latter because what I’ve read seems to indicate that certain plots cost more. Sounds better than most systems, as I am a huge fan of open-world community-centric features.
What sounds really neat about Dragon Prophet is the idea that players can claim areas of land almost like the kingdom idea from my previous entry. Out in the frontiers, areas of PvP land that can be colonized (again like my ideal MMO), players can become subject to taxation from other players.
Combat will use what the official site calls “auto-targeting”. It has been likened to DCUO’s combat, which isn’t bad, or like TERA but faster (or something like that).
Overall, a nice set of features. Implementation could be all wrong, but at least the ideas on paper are good ones. That said… (more…)
The news coming out of SOE Live has my hands shaking as I write this post.  John Smedley, President of SOE, has dropped a huge announcement that will interest those…