Occasionally I come up with ideas for what my ideal MMORPG would be like.Â Here’s a MMORPG I want to see made.Â It’s very similar to a game I wrote about a few years ago.Â I don’t even know what to call it.Â It’s more than a sandbox, more than a virtual world, more than a PvP game.Â It’s like the ultimate PvP sandbox for virtual world enthusiasts.Â Â It’s not about grinding, it’s not about beating the game, it’s about living in the world and fulfilling a function as part of a greater community of players.
- SWG Crafting, Skills, and Housing
- DAoC style RvR
- Elder Scrolls / Mount & Blade: Warband / Chivalry real time combat
The whole game would take place in a massive open world that players can colonize, create their own Kingdoms, and begin governing.Â Settlements can be constructed around massive castles, and some pre-made settlements would exist with NPC governors.Â Players could choose between living in the NPC Kingdom, or venturing out to create their own. Players could attack each other, take over other Kingdoms, and live within a sandbox world where players govern themselves.Â The further out from the NPC kingdoms you go, the more you have to rely on the player-driven world.
The goal of the game would be to continually develop your character to make a living.Â Crafting would be at the center of the game because everything would degrade.
Players would have to take on the role of blacksmith and other crafting positions in order to have anything made. The best crafters wouldn’t be able to specialize into combat, so this creates a real sense of specialization, importance, and uniqueness for crafters.
Combat would be the hardest part.Â I think current tech doesn’t allow for ideal real time twitch combat, but some day it’ll get there.Â I think Darkfall shows we’re fairly close.
Gear would be important, but dieing would mean losing your gear and using it would degrade it anyway.Â It needs to be like the medieval times when there could be a special sword you value, but if you lose it you can pick up most any other sword and still be able to fight because YOU are the weapon.
The world would have to be ginormous.Â I mean literally huge.Â Economies would develop in certain regions that would make economies in other parts of the world feel entirely alien.Â There would be desert regions, regions dominated by water, grassy plains, tainted lands, and all sorts of environments.Â This also plays into the crafting, as certain resources are only available in certain parts of the world.Â Players would have to adapt their skills to the region to help them survive.
I know it’s outrageously ambitious and likely impossible, but this is the foundation for my vision of an ideal virtual world.Â I welcome your input on how you would improve or change the idea to be more ideal for you.