SteamWorld Dig

Steamworld Dig LogoI don’t remember exactly how SteamWorld Dig came to my attention, but as soon as I watched the trailer it had my interest. SteamWorld Dig, available for the Nintendo 3DS eShop, is sort of a cross between Spelunky and Metroid set in a sort of steampunk machine world inhabited by robots. You continuously dig down looking for rare minerals to sell while trying to avoid falling rocks, spikes, various enemies, and other hazards. Along the way you can obtain special powerups that will help along in your adventure. It’s a really fun concept that works rather well.

Initially you are only given a pick which starts things off slow. You can dig one space down, up, left and right. If you get to the very edge of a block you can hit a space two over but for the most part that’s the extent of your reach. You wont be able to break some of the harder dirt until you start to upgrade your pick and rocky blocks require a drill to get through. There are also some blocks that cannot be broken at all. They are mainly off to both sides to limit your horizontal traversal but are also sometimes used to support doorways or specifically designed puzzle areas. Mixed in with all of these are gem blocks that will reward you with valuable ores and gems which can be sold in the town above. Up there you can spend your money on upgrades to your pick, armor, and other powerups you find along the way.

You will have to make regular trips back to the surface because you are only given a few inventory slots initially, and your light source has a limited burn time. As it runs out the area around you gets dimmer and dimmer until you can no longer distinguish what is in the earth around you. You are still able to see a little bit and could keep digging if you really wanted but you risk not being able to see valuable ores and you could easily cause your own death by causing a rock to fall on you or by striking an explosive barrel. To make traversal easier you can buy ladders and torches but not really in high enough quantities to benefit you over a long period of time. You can also buy a teleport pad which is immensely useful for instantly getting back to base. However these require special orbs that you don’t come by often and are also used to upgrade yourself so you really have to decide where your resources are best spent.

My favorite aspect of the game is your ability to use steam to power your various functions. Your little robot dude will find pools of water underground which he can suck up and store in his tank. With that he can power is steam drill, steam boost, and steam punch. Each use takes a portion of your tanks so you will have to manage your supply until you can upgrade to a higher tank capacity. It creates a fun power-management aspect of the game. You can’t refill your tanks at town so you have to keep an eye out for water.

Every now and then you will come across a room which you can enter. These are the rooms which will hold the various powerups you can get and are usually designated so on your minimap as where to go next. There are other unmarked rooms which contain just ore or orbs but they seem to be entirely optional. These rooms usually offer most of the platforming that you will come across along with some puzzle element. There are usually one or two secret areas as well which lie behind inconspicuous blocks and usually keep a valuable gem or orb cache.

The whole game will take you probably anywhere from 7-8 hours on your first go depending entirely on how many upgrades you want to max and how much money you earn. You can actually get rated at the end of your run in categories like Time, Deaths, Money, and Orbs. I think I got gold in orbs and Money but bronze in the others. What can I say, I like to take my time and collect stuff. Plus I died a whole lot. Anyway, it’s a great game and easily among the best – if not the best — of the Nintendo 3DS eShop.

SteamWorld Dig: 4.5 out of 5. Must Buy!

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Shin Megami Tensei IV

Shin Megami Tensei IV ReviewThis game marks my first foray into the main MegaTen series. My prior experiences being only with Persona 3 (P3P) and Persona 4 Golden. I think I even blogged about the latter a while back. I heard that the main series was pretty different compared to the Persona offshoots and their time management aspects. Having really enjoyed P3p and P4G I was a little concerned that SMTIV might not do it for me, but after 10 or so hours I’m already hooked.

The game takes place in, what I can only assume to be, some kind of post-apocalyptic Japan. Things have pretty much reverted to a more feudal era with stuff like kings, castles, nobility, and of course Samurai, which play a pretty large role in things. Every year or so all young men are called to attend a gauntlet ceremony to see if they will be chosen to join the Samurai, etc. Obviously you as the protagonist gets inducted and the game goes from there. It’s a pretty interesting narrative so far and I have the feeling that I’m just scratching at the surface so far. I can already tell there is going to be a lot of philosophical thinking about good and evil. I’m usually more for the lighthearted kind of stories but it is still interesting so far. Plus, supposedly you get to make more choices down the road and depending on who you side with you get a different ending. I’m looking forward to seeing the extent of that. (more…)

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Read more about the article Star Wars Pinball Finally Hits Wii U!
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Star Wars Pinball Finally Hits Wii U!

Star Wars Pinball has been out for a while now but I've been holding out for the Wii U version. Pretty much just because I absolutely LOVE off-TV play to…

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Currently Playing: Animal Crossing: New Leaf

I wanted to write about this game like a week ago but our copies were in a state of shipping purgatory or something and didn’t manage to get here until quite late. Since then both Keen and I have been glued to our 3DS screens and doing our damnedest to shake the yolk of oppression placed on us by our Raccoon overlord, Tom Nook, all while juggling the new responsibilities that come with being Mayor. Most people have probably played or at the very least heard of Animal Crossing so I’m just going to go into the game elements that are new and appealing to me.

Animal Crossing New Leaf ReviewThe new housing options are a much welcomed addition to the series. Mr. Nook takes a slight step back in this installment and deals only in real estate, but make no mistake, he will gladly shoulder you with crippling amounts of debt every time you want to upgrade your house. Now you can also buy different additions to the outside of your house. New doors, fencing, roofing, etc. A regular item store still exists and is run by Nook’s kids, Timmy and Tommy, so the whole Nook clan will be able to meet your housing needs.

Making designs for clothing has never really been chief among my Animal Crossing interests but for some reason I’ve caught the bug in New Leaf. You can make some pretty swanky stuff with the new pro-design options that let you have independent designs on the front, back, and sleeves. I’ve been working on a line of Adventure Time clothing featuring Finn and Jake. Pants are another neat addition to the clothing aspect of the game. Or skirts, if that’s your thing. You get a lot more options now to make your villager quite stylish. (more…)

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Thoughts on State of Decay

State of Recay Review

Zombie games are rapidly approaching levels of overexposure similar to WWII games. Of course I can still enjoy them just like I could all the old WWII shooters, but even I’m starting to feel like I want something else to shoot at. State of Decay does do some interesting things to shake up the formula, though. Well, at least from my perspective. I’ve heard people mention it’s somewhat similar to Day Z but I wouldn’t know since I’ve never tried that particular game.

In State of Decay you aren’t just looking out for yourself. Sure you can run around killing zombies and collect useful weapons and supplies but you also have to help take care of the people holed up in your home base. This means keeping them stocked with food, medicine, ammo, construction supplies, etc. The numbers tick down every day and while I’m not entirely sure what happens if you run out, I do know that it obviously can’t be a good thing. You will also need to use these resources to upgrade your base and create various objects. The tricky part is that supplies don’t respawn so after you’ve already looted all the surrounding houses and sacked the local diner you are kind of a little screwed, forcing you to move on. It kind of creates the feeling that you aren’t necessarily trying to win so much as trying to hold out as long as you can before you lose. (more…)

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CastleStorm Review

CastleStorm is fantastic -- Probably the best Xbox Live Arcade game I've played in a long time. It's the kind of game players dream up in their heads but never…

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Would you give your right arm to play this game?

Soul Sacrifice is a very fascinating game. It's based on Arthurian Legend, though the names have been changed in the NA release, and the main premise of the game revolves…

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STAR COMMAND – Set Phasers To Disappointment

Admittedly I didn’t know a whole lot about the game going in. I saw a trailer and skimmed over the Kickstarter page along with a few other articles. What I thought was going to be a deep and satisfyingly was instead shallow and broken. I honestly can’t believe I chocolate-rabbit’d myself so soon after writing that. I suppose I have to take partial blame for expecting too much. Wait… No, no I really don’t. They essentially promised as much in their Kickstarter campaign. Anybody who sunk any substantial money into Star Command must be fighting waves of nausea.

Star Command Review

Visually, the game is great. They did a fantastic job with the pixel art and the aliens and ships are fascinating to look at. They obviously went for a Star Trek feel and I think for the most part they nailed it. Unfortunately it just all goes downhill from here. The combat, ship, crew, and diplomacy (or lack thereof) mechanics are all bad. They really are. I probably shouldn’t make sweeping statements like that but I honestly can’t think of a single redeeming feature among them.

The entire game is based around tokens. Win a battle, get tokens, spend tokens on upgrades or crew. Good luck being able to afford anything, though, when you have to constantly replace your crew. Parts of your ship also use different types of tokens to dodge attacks and fire special weapons. The problem is that you not only need to wait for the rooms to charge up, but then you need to spend a token. Unfortunately you can only hold 2 tokens of each type at a time. After that you have to generate tokens, introducing an additional timer into the mix.  The same is true for shield regenerators, etc. It’s a completely stupid and broken system. I just don’t understand why they created, essentially, 2 different usage timers. It would have been great if they just let you buy and stock ammo, but there’s none of that.  Read on. (more…)

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