Monaco: What’s Yours Is Mine
Monaco is a single-player and co-op 2D game about building a team of thieves and pulling off the perfect heist. We bought Monaco on Steam this afternoon, and we've already…
Monaco is a single-player and co-op 2D game about building a team of thieves and pulling off the perfect heist. We bought Monaco on Steam this afternoon, and we've already…
I love guacamole and have a passing interest in melees, but I initially wrote this game off as just another bizarre downloadable title with a wacky setting/theme. I was actually…
I just beat Bioshock Infinite a few hours ago! One less distraction from my new Pinball addiction! Seriously, though, that pinball stuff is like crack.
But yeah, Bioshock Infinite, just beat it, etc. Actually, ever since then, I’ve spent several hours trying to decipher the game’s story and ending. I won’t spoil anything, but it’s pretty fascinating stuff. Approaches similarities to Stargate/Trek/Dr.Who levels of metaphysical complexity and nonsense, but still… Fascinating stuff.
Infinite has a lot going for it. The protagonist is instantly more interesting than that of the previous games because he has an actual personality and speaking part. The character glued to his hip for the majority of the game, Elizabeth, is surprisingly bearable. They were smart not to make the game one giant escort mission. Actually, if you look at it, she is the one escorting YOU around the whole game. She is invulnerable, constantly tosses you supplies like health and ammo, can shift useful terrain/items into existence, etc. Wow, I JUST realized the game is one giant escort mission… But the player is the annoying escortee! I’ll continue on once I scrape my mind off the ceiling. Read more after the break!
Most people grow up and out of their childhood career aspirations but all these years later my dream job is still Ghostbuster. Barring that, Ninja Turtle, but really what are…
Trion's Defiance beta weekend for PC and Console began today, and with it the NDA dropped. Graev and I have been playing on the PC and Console versions all day…
I just beat the Heart of the Swarm campaign, and I have to come right out and say I absolutely loved the story. The gameplay was really fun (more on…
I waited a relatively long time before picking up the newest SimCity. Amidst the rather massive wave of negativity, I still wanted to pick it up and give it a…
A little while back I gave my impressions of the Dead Space 3 demo, which I think gave some cautious optimism. Just recently, yesterday actually, I finished up my first…
Fire Emblem: Awakening came out a little while ago and I've been trying to squeeze as much of it in as I can between Dead Space 3 and Ni no…
I wasn’t sure that I would be picking up Ni No Kuni: Wrath of the White Witch or not. It had nothing to do with a lack of interest and everything to do with the fact that I couldn’t get the Wizard’s Edition of the game, which left a rather sour taste in my mouth and a large pit in my stomach. If you don’t really care about any of this then just skip down to my impressions of the game.
I should probably try to explain some things first, at least the best that I can. Originally Ni no Kuni was a Nintendo DS game, which never left Japan. In it you played a young wizard and utilized the touch screen to draw spell glyphs. In order to help you with this task each game came with a really neat wizard’s companion book that featured tons of info ranging from spell symbols, familiars, items, alchemy, etc. You pretty much needed to use it all the time. This concept actually resonated with me rather well. I liked the idea of needing to consult your wizard manifesto in order to learn things and solve puzzles. It kind of gave me the same vibe I got from old copy-protection manuals for Quest for Glory games. Most people probably didn’t care for that but I really dug it.
Read more for my early impressions of Ni No Kuni: Wrath of the White Witch! (more…)