After only a few hours in Marvel Heroes, I find myself experiencing mixed emotions. On one hand I like how well Marvel fits the action rpg genre, similar to the Marvel Ultimate Alliance style.Â On the other hand, Marvel Heroes is really unoptimized, and suffers from a ton of performance issues;Â Graev is experiencing a ton of crashes, and we’re both getting a lot of lag when there are lots of players on the screen at once.
I’m also torn by the ‘MMO’ aspect of Marvel Heroes.Â Imagine playing Diablo without joining different games.Â Instead, the entire game is simply lobbied.Â In fact, think about the way SWTOR handles their world, make it an isometric action rpg, and you have Marvel Heroes.Â It works from a ‘hey cool I have people to play with’ point of view, and there’s a certain comfort I get from having other people playing around me, but I also hate seeing 30 Hawkeyes running around, or watching as it takes 50 heroes to take on Venom.Â I think I would have preferred a traditional action RPG where I make a room and people can join.
Gameplay is fun.Â I like the talent trees, unlocking abilities, and smashing tons of street thugs who explode with loot has always satisfied me.Â We’re still so early in the game that it’s hard to comment much further.Â I think I’ve played enough to know that there’s enough fun to keep exploring if any only if Graev can overcome these issues he’s having with the game running out of video memory. If anyone finds a Marvel Heroes video memory fix please let us know.