FFXIV iLvL
When Square announced they would be adding a dungeon finder to FFXIV it was only a matter of time before they added the item level mechanic. Sure enough, it was…
When Square announced they would be adding a dungeon finder to FFXIV it was only a matter of time before they added the item level mechanic. Sure enough, it was…
Mobs never used to give up the chase so quick. In games like EverQuest, mobs never stopped following until you 'zoned' (a concept also becoming foreign these days). Zoning meant…
Yesterday while pondering the direction Trion will take, I casually mentioned a few market dominance strategies that I want to expound upon a bit more today. These apply to any…
As I continue to play EverQuest and dabble in the older MMOs it's clear how combat and strategy has changed over the years. Modern MMOs are all about pressing buttons. …
We've been playing a lot of EverQuest lately, and I keep coming back to the fact that I'm not being given or guided by any form of story. Everything I…
I would love to see MMO combat reinvented, or at least step back a few years while we wait for something to change. Just as a heads up, I'm a…
I was thinking about MMOs the other night while trying to fall asleep, which rarely is a good thing for me to do. What first popped into my head was…
Today I was thinking about the newbie experience in MMOs. There's something special about those early levels. It's like developers front load everything great all at once so that players…
Random content is a common theme during a Keen and Graev game design gab session. We've been tossing around the idea of randomly generated one-time boss spawns for quite some…
I talked the other day about making content for groups more engaging, but what about grouping in general? Graev and I feel MMOs have a lot of room to improve…