[Exclusive] Camelot Unchained Q/A

Camelot Unchained

I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter.  The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world.  So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.

We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion.  We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. I think you’ll enjoy what they sent back.

K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?

CSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. What I’m willing to say for now is that we don’t want a lot of bunny-hopping players dodging incoming attacks. There are enough games that already do this, some quite well, and we don’t need to add another to that list. Also, that style of gameplay doesn’t fit what our Founders have told us they are looking for in Camelot Unchained. (more…)

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