Dungeons used to be scary
I like difficult games because I get a greater feeling of accomplishment when I overcome obstacles or reach certain goals. If it's something easy then it means nothing, really. That's…
I like difficult games because I get a greater feeling of accomplishment when I overcome obstacles or reach certain goals. If it's something easy then it means nothing, really. That's…
This is why community managers are so important: The Elder Scrolls Online Game Director Matt Firor is quoted in an interview today saying the following: "This is more a multiplayer…
We're facing an epidemic here, people. Over the past several years vast quantities of water have been rapidly disappearing from our online virtual worlds. We're already at the point where…
I can remember when mounts were only something we dreamed about in MMOs. I think I was playing Dark Age of Camelot one night, probably in a group without a…
I have a serious love-hate relationship with alts. For years, and years, and years I was an altaholic. I went to meetings, got back on my feet, and eventually began…
MMO crafting hasn't seen a lot of innovation for quite some time. In fact, I think crafting has slowly been sliding to a worse state or neglected entirely by the…
WildStar's path system fascinates me. Paths are almost class-like identities, but they're not a class. They represent a playstyle, or how you like to play MMOs. In the lore, your…
I find this to be an extremely puzzling and often frustrating occurrence among games. At one point you will be playing a certain game, and as time goes on maybe…
This might sound petty, but if a MMO's movement sucks then my interest in the game is immediately diminished. My first, and coincidentally clearest, memory of LotRO is the wonky…
Back in 2005 or 2006 when I played EQ2 there were these mini-expansions called Adventure Packs. These Adventure Packs introduced new areas, quests, items, and monsters and cost somewhere between…