GW2 BWE1 First Impressions

I’ve played a few hours and I want to get my initial impressions out while they are still fresh.  These are my very early impressions.

Server Issues

I’ve had a lot of bad luck getting an optimal experience in Guild Wars 2 thus far.

When I first launched the game I was getting error after error while trying to join Sorrow’s Furnace.   Others on Ventrilo with me were getting the same error.  I thought to myself that I would try another server and simply delete a character that I make and choose a new home server, but my thought process was flawed because as soon as I chose a server I realized I was locked into it.  Being separated from my guild, I entered my credit card into to obtain 2,000 free beta gems so that I could buy an 1,800 server transfer.  After several hours of trying, that feature does not work.

Performance

GW2 does not run as well as I hoped.  I immediately noticed I’m getting low FPS in many areas.  Some areas speed up and the game feels smooth, but in order to get any decent performance I need to turn my shadows to low and shaders to medium.  I’m still averaging about 20 FPS with a rig that runs every other game I’ve tried on the highest settings.  I assume this is due to the game utilizing more CPU and less GPU, as well as a lack of optimization given the beta status.

When I get near a lot of other players the game slows down considerably.  In the Human starting area the event to help the water was packed with 50 people and I was getting a lot of slow down.

Combat

I think I like it.  I’ve tried a Thief and an Engineer so far.  I will comment more on individual classes later, and create videos.  Combat in general is fun.  I really like the idea of abilities being tied to weapons.  I’ve tried daggers, guns, rifles, and each of the abilities for the classes have felt unique.  During an event in the Charr starting area I was able to utilize my AOE attacks with a rifle and I farmed up a lot of kills, but I also attracted aggro and died.

“Dynamic” Events

They’re not dynamic.  Duh.  They’re events, and that’s what I’ll call them.  The events are fine.  They feel more natural than WAR’s Public Quests, but they are absolutely an iteration or evolution of that system.   I wish they would remove stages and make the experience more organic.  The early events in Human lands were putting out fires with buckets of water, defending against waves of bandits, and feeding cows.  I’m not very impressed with the early events, but even the second stage of events are becoming more fun.

Overall Feel

I haven’t decided yet.  Movement feels odd.  I’m not yet used to it.  PvE progression is better than the standard questing because I feel more free to go about the game in my own way.  I like the level of quality in the map system (maybe my favorite part so far) and I like the overall quality.  Polish is moderate, definitely not high.

I’m going to continue testing to focus my thoughts on specifics.  WvW is next on the list. Video after the jump.

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