The Overflow system in GW2 is really annoying. I was actually quite confused by how this system worked until I experienced it first-hand. I thought it moved you to another server when your server was too full, but actually it moves you to another “instance” of the zone you were trying to enter. I call this “redundant” instancing because it makes multiple copies of the game. I thought it would only do this for full servers to avoid queues, but it puts you in overflow zones if there are too many people.
I dislike multiple instances of the same zone, but recent games like SWTOR have done this and it’s something I’m simply used to… that is, I’m used to being able to move between them. In GW2, you can get sent to overflow simply by zoning or coming out of your personal story. I was actually doing a personal story quest with a friend yesterday, grouped, and when we zoned out it put me into overflow and left him in the primary zone. We had no way — at least that we could find — to rejoin each other since I was barred from the main zone. I was also questing with a another friend later in the evening and we were both sent to overflow, but DIFFERENT overflow servers and were once again unable to play with each other.
The overflow system needs to allow groups to stay together. Let people transfer to the group leader’s instance or move between them. Some of the zones in Guild Wars 2 are so big that they should not have overflow at all. WoW has 10 million players but manages to not redundantly instance their zones. Phasing didn’t come around for years, and I’m not sure phasing even moves people.
I thought the overflow would be a great way to avoid the queue, but once you start utilizing overflow on me when I’m actually in-game playing normally it crosses the line. Use it for logging in, but let me get out of the overflow immediately.