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Console / Game Design / MMORPG / PC / Themepark

FFXIV Duty Finder

Not even two weeks ago I published a post about dungeon finders being dangerous for the future of MMOs, and today I see a video published on the official FFXIV…

22 Comments
July 4, 2013
Game Design / MMORPG

Don’t punish people for grouping

My time in MMORPGs lately has been, admittedly, sporadic and brief. I attribute this mainly to the fact that while the genre continues to grow larger, the games themselves conversely…

16 Comments
July 1, 2013
Game Design / MMORPG / Random things

Keep gameplay consistent

A few weeks ago, when I was writing about themeparks with inaccessible end-games, Graev and I had a side conversation about consistency.  We came to the conclusion that MMOS should…

17 Comments
June 27, 2013
Game Design / MMORPG

Ideal MMO Group Size

What is the ideal MMO group size?  I've been giving raids a lot of thought lately, but the most enjoyment I get out of MMOs comes from a really good…

10 Comments
June 15, 2013
All Raids Should Be Flexible
Game Design / MMORPG / Themepark

All Raids Should Be Flexible

Three days ago Blizzard announced a new raiding difficulty: Flexible Raids.  Flexible falls between Looking for Raid and Normal difficulty, and scales depending on the number of players you bring…

15 Comments
June 11, 2013
WildStar Raids Won’t Be Vanilla WoW
Game Design / MMORPG / PC

WildStar Raids Won’t Be Vanilla WoW

The topic of 40-man raids came up on our gaming community forums the other day when someone mentioned that WildStar might be trying to attract the 'vanilla' WoW crowd.  Everything…

38 Comments
June 9, 2013
MMORPG / PC / Themepark

Why I’m excited for WildStar

Over the past few days I've had this horrible pit in my stomach caused by an acute lack of MMOs to play.  Looking around to remedy my situation, realizing nothing…

9 Comments
May 13, 2013
Game Design / MMORPG

Leveling Isn’t Necessary

Just like PvP, leveling isn't necessary. In fact, I think leveling and designing leveling is not only a waste of time for developers, and as a result a direct waste…

20 Comments
May 4, 2013
Game Design / MMORPG / Random things

Vertical vs. Horizontal Progression: Can one ever really exist without the other?

I was thinking tonight about what to write tonight (I'm suffering from some massive writer's block) when I decided to catch up on the Camelot Unchained videos that released while…

11 Comments
April 29, 2013
Game Design / MMORPG / PC

Emphasize Community Content

My last post was all about de-emphasizing the role of guilds in content and gameplay.  I think in order for that dynamic to work, server communities must be given enormous…

7 Comments
April 20, 2013
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