Adventure Log: Dungeons, Dragons, and Seals
Another week has gone by in Guild Wars 2, and I'm still racking up new experiences each day. Dragons I knew about Tequatl in Sparkfly, but I had no idea…
Another week has gone by in Guild Wars 2, and I'm still racking up new experiences each day. Dragons I knew about Tequatl in Sparkfly, but I had no idea…
I finally figured out how to explain dungeons in Guild Wars 2. Previously the best explanation I had was simple chaos and dodging. My guildmate has a better explanation: It's…
It's hard to believe that a week has already passed since GW2 has launched because so much has happened! I've seen so much of the world, and experienced so many…
The need to get in there and experience dungeons has been eating away at me ever since I learned that the "holy trinity" does not exist in Gw2. How can…
Guild Wars 2 officially launches today, yet many players are already max level. The first player to reach level 80 did so by crafting the last 20 levels with all…
This is a new feature we want to run every Saturday called Ask Keen and Graev. You ask us questions via email, comment, Twitter, Facebook, etc. and, if it's a…
I covered GW2 extensively over the weekend with my thoughts on questing, combat, Battlegrounds/Mists, and World vs. World. I want to briefly wrap-up my thoughts from this weekend into one post so that someone wondering what I think about GW2 can easily find them.
Something about GW2 won me over. I had framerate issues in WvW and sometimes in crowded areas, and it was clear that the game has a few months of Beta until it is read. However, I find myself sitting here wishing I could log on and play. I miss playing.
WvW has a lot of potential if the players will stick with it while it matures. If GW2’s community hits its stride and defends, attacks, and really invests emotionally into the World vs. World experience it will be a long-lasting form of entertainment that will give GW2 a lot of replayability.
I like the individual loot system because I don’t have to worry about something dropping and someone else getting it. There’s also very little BoP/BoE stuff, if I recall correctly. Questing is a natural progression experience through each zone, and I like how I can go to the area and work with others to complete quests even though I’m an individual. Playing with friends is extremely easy with the de-leveling in lower level zones.
The Cash Shop … I guess I should say, “What cash shop?” It was as though the thing didn’t exist. I’m not at all worried about the current state of the cash shop, but that’s perhaps what worries me the most because ArenaNet wants to make a profit. I hope enough people want to buy those worthless (I mean totally awesome) keys and costumes.
I don’t know what’s up with the whole ‘mail everything’ system. You can’t trade with anyone which will prove to be an oddity if stays that way.
GW2 is definitely a themepark, and there isn’t a whole lot of ‘new’ being brought to the genre. ArenaNet hasn’t just copied WoW, though. There is a lot borrowed from games like DAOC — qualified and proven features — that were ignored for years, and things like weapon swapping that feel innovative.
TLDR Impressions after the jump. (more…)
I keep changing my mind over what I like most in GW2. This morning it was the combat that really captured my interest. I made a quick video showing off…
I really enjoy the questing/leveling in GW2 so far for one reason: group friendly. I took a video w/ commentary to show you the basics. If you overlook the overflow…
I've learned a lot, but these are some of the major points I came away with from today's testing. No Trading - Mail For Everything This is by far one…