Why I’m excited for WildStar
Over the past few days I’ve had this horrible pit in my stomach caused by an acute lack of MMOs to play. Looking around to remedy my situation, realizing nothing will currently cure me, and hoping there was something in the future, I turned to a game that I’ve only had slightly visible on my radar: WildStar.
WildStar isn’t trying to be the next best thing. I don’t get this feeling that the developers are trying to overly-innovate or convince people that WildStar is creating some new reason to enjoy MMOs. I see a zany unique IP with which the developers are having fun. All of the videos are just cool — that’s deep, I know. But seriously, there’s a significant amount of ‘different’ stuff in a ‘cool’ way without really being technically ‘new’.
WildStar will have episodic story content, typical questing, battlegrounds, raids (I read there will be 40-man raids), and supposedly open-world leveling on top of customized content that I think is being handled with phasing. All of these can be fun if done right, but what I’m truly excited for are the Warplots and housing. Build up a base then taking it into a battle against another guild that has built up a base sounds really fun. Customizing a house to the level of what’s been shown in WildStar is something I have always loved.
I don’t need every MMO to reinvent the wheel, but I demand that every MMO at least try to do something better and different than their competition/predecessors. With a zany new IP being really driven home by over-the-top stylized gameplay, and what appears to be a team embracing the themepark mechanics in their own way, I think WildStar shows great promise.
To sum it all up, we can analyze what WildStar does right, and what it gets wrong, later. For now, it just looks fun.