ESO PvP (AvA) First Impressions

I finally made it into Cyradiil!  After playing in the beta since November and having the best intentions every time to participate in PvP I can finally share my thoughts on what is being lauded as the closest thing to DAoC PvP we’ve seen in over a decade.

Cyradiil-ESO

The Map

The very first thing I realized was that Cyradiil is really big.  DAoC’s frontiers are still ginormous by comparison, but Cyradiil is already feels 4x the size of GW2’s WvW zone. Cyradiil can hold 2,000 people and from what I am told is optimized for 200 people on the screen at a time.  I’ll vouch for what I experienced so far, which is probably only ~75 people, but it was 100% smooth.

Cyradiil is full of cities (mostly abandoned) with NPCs (both good and bad) and daily quests to complete.  Graev and I spent what felt like 5 minutes running from one town to the next and didn’t come even remotely close to seeing another player or even a keep or objective to claim.

Teleporting around is a feature.  You can portal between major objectives if you control a path connecting them.  This introduces strategy associated with breaking the enemy’s ability to reinforce quickly.  From only a few hours of play I can already tell you this is going to play a major role like it did in DAoC.  (more…)

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My Mixed ESO Emotions

I must confess I am having mixed feelings about The Elder Scrolls Online.  I recently wrote my opinion on the 1-20 experience during beta.  I was pretty bored with most…

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[Exclusive] Camelot Unchained Q/A

Camelot Unchained

I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter.  The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world.  So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.

We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion.  We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. I think you’ll enjoy what they sent back.

K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?

CSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. What I’m willing to say for now is that we don’t want a lot of bunny-hopping players dodging incoming attacks. There are enough games that already do this, some quite well, and we don’t need to add another to that list. Also, that style of gameplay doesn’t fit what our Founders have told us they are looking for in Camelot Unchained. (more…)

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