All Raids Should Be Flexible
Three days ago Blizzard announced a new raiding difficulty: Flexible Raids. Flexible falls between Looking for Raid and Normal difficulty, and scales depending on the number of players you bring along. You can bring 11, 12, 13, etc., and the content will scale in difficulty. I think flexible raiding is a wonderful idea, and I wish it would replace the entire themepark raiding system.
I know I’m probably alone where I stand on themepark MMOs and their end-game content. I think that if I can bring 12 people to a raid, and you can bring 20, that doesn’t entitle you to better loot. Blizzard obviously agreed when they equalized all loot drops between 10 and 25 man modes.
I would love if every raid was equal difficulty: Challenging. Why should anyone feel forced to take more people for better loot? Why should anyone feel forced to only have 10 people they want to raid with? No matter the size of your group of friends, I think the difficulty should scale and be flexible, but the loot should all be the same — after all, if the difficulty is equal regardless of numbers, the loot should equal the challenge and be equal for everyone. I think the only exception is a looking for raid environment where you throw a bunch of people together who don’t know each other; this one I’m okay with being significantly easier with a lower grade of loot. Let that be a learning tier or an ultra casual tier.
Hard modes can and should still exist. Hard modes should provide better loot. They are hard and should provide a challenge for groups to aspire toward. These shouldn’t be 40-man raids, or designed to be inaccessible. If one group can bring 14 people to a hard mode then that 14 people should be challenged just as hard as a group who with 25, and if a group of 100 wants to do a hard mode together then they should be challenged at the same level as the hard mode 10. That is the beauty of flexible raiding.