Sony did something new with their conference. I turned to Graev and called it within the first 30 seconds. Here are our thoughts on the Sony The Last of UsÂ Part…
Official Gaming News
This is going to end well. Steam's Erik Johnson published this article on the Steam Blog today.In an effort to reduce the frustration and overhead surrounding the approval process of…
When I hear “games as a service” I think about subscriptions, MMOs, and things I’ve been doing for the past 20+ years of gaming. I’m not sure what Microsoft Studios head Matt Booty means by his use of the phrase. He also has a lot to say on game longevity and the nature of the business models / approach to Microsoft’s first-party strategy in June’s MCV issue.
“There will always be single-player games with maybe 20 to 30 hours of gameplay, we love those kinds of games and thereâ€™s a place for those, but itâ€™s also certainly the case with the focus on watching, streaming, broadcast and esports that itâ€™s really important to think about the longevity of a game,” Booty explains.
“Itâ€™s really difficult for anybody to think about making a large scale triple-A game these days without having in mind a content and service plan that goes one to two years into the future out of the gate.”
â€œGames really have become much more social, much more mainstream, much more widespread. We know that the games industry is growing, and thatâ€™s taking nothing away from what you call the â€˜single-player, narrative, cinematic gameâ€™ but we see a lot of interest from our players in more community-driven ongoing franchises. I think that is in alignment with a lot of the trends we see in gaming overall.â€