I feel the need to post something yet sadly there is nothing immediately at my fingertips. It feels dead lately in the news as the post-E3 lull settles in. MMO’s in general are back to the “blah” stage and the most you can hope for is an Asian free to play going into beta or some old MMO having a double exp weekend to bring people back. Thanks to the Sony hacking I’ve been dabbling in EQ on Fippy here and there but mostly I’ve just been leveling alts in WoW. All around nothing exciting.
In general, there is definitely something missing but that’s old news. I’m still 100% predicting a MMO crash where all hope is lost until we look to the east on the fifth day and see
Gandalf some developer bringing the industry back to its roots. Until then, I won’t buy into the “it’s impossible to have fun in MMO’s” mentality. Guild Wars 2 will be a themepark game like all the rest and have themepark PvP, but maybe it will be a new twist as they try to mimic DAOC and still be fun. SWTOR will definitely be themepark and be almost entirely more of the same questing, raiding, etc., but perhaps with the story it can still be enjoyable. MMO’s are quickly becoming already predictably all the same much like a Call of Duty sequel, but I still find reason to hope for the next release.
In some not so optimistic pessimism, Zelda: Ocarina of Time comes out tomorrow! Graev has been walking around the house giving weird looks and saying “The legend returns tomorrow…” then walking off. Took him saying it a few times for me to figure out he was talking about OoT. It’s looking to be pretty dang awesome. I mean, even Robin Williams and his daughter think so.
To pass some time we have been playing Hunted: Demon’s Forge. It came out at the end of May and we’re really enjoying it. It really is a mix of the Gears of War feel (despite my refusal to believe the advertising spin) mixed with a hack and slash dungeon crawler. More on this in our end of the month roundup.
Maybe the most exciting thing to talk about is our game in production. We uploaded our ad hoc testing version to the iPad today and things worked far better than expected. I want to do a much more detailed writeup on this tomorrow, but I’m happy to say that we have made a few changes as a result and have already improved the game. It feels great actually playing a game we made and thinking about ways to make it more fun for the player. Enough of that though since I want to talk about it tomorrow.
I guess that’s all for tonight. That’s a lot of something about nothing!