Warhammer Online: Age of Reckoning is finally coming out today!Â After a little over 3 years of waiting, several delays and a few overhauls, the game is finally launching and opening the gates for play.Â It’s been a bumpy road at times and even I can admit that there were times when the game’s appeal was lacking.Â Other games jumped into the limelight, new ideas threatened WAR’s ‘oldschool’ RvR style, anÂ all we had was promises to cling to for years.
I remember the state of turmoil I was in for over a year as I sat waiting, wanting, and really needing a beta invite to the game.Â It was not until the end of June that I was actually able to play the game on my own PC.Â Looking back, with 20/20 hindsight, I am glad that I did not get into beta now.Â It would have been nice to test the game and be apart of the smaller more intimate process rather than the beginning of the larger stress testing but I think my experience in WAR will be the better because of it.Â I don’t do anything small when it comes to gaming–more specifically mmorpgs.Â I invest myself in my character, the process, the journey, and I form attachments.Â This is a great thing and a horrible thing depending on the state of the game.Â Had I been given more time to play I would have certainly burned myself out.
Mythic did a pretty good job with WAR.Â They’ve deliver on most of their promises, saving for a few that are currently up for debate as implied or not.Â The game is in a “launch ready” state of stability; the bugs in the game a being squashed, remaining few; the content is all there.Â I look forward to seeing the entire game now as I level a character and experience all the things I have been excited about for so long.
Congratulations to Mythic for seeing the game through to release.Â That in itself is an accomplishment these days, but they’ve gone the extra mile and made a game worthy of the hype and players’ time.Â Regardless of where I end up in this game’s future I hope it has a very, very long life.Â I hope the game expands and does Games Workshop justice, which I feel it will.Â I hope that Mythic utilizes the 25+ years potential game elements that Games Workshop has attached to their Warhammer IP.Â I REALLY hope that Mythic keeps on the same teams who worked on the game during development and doesn’t implement a skeleton crew or some new crew to step in and handle things while putting Josh and Jeff onto the next project (COUGH IMERPATOR PLZ COUGH) and sending Paul back to the queen.
Now it’s time to see what the future holds!Â Today marks the beginning of the end of hype and theorycarfting and begins the next phase of analyzing and application.