Reflecting on WAR
The time has finally come -- Warhammer Online Age of Reckoning is shutting down in December. Sometimes I forget the infamously botched MMO is still around, and other times I…
The time has finally come -- Warhammer Online Age of Reckoning is shutting down in December. Sometimes I forget the infamously botched MMO is still around, and other times I…
I have to chime in on this one. Scott Jennings has posted Matt Firor’s recollections from DAOC’s launch day. It was ten years ago. Crazy how time flies while at the same time making no sense… it’s crazy to think at 2001 was ten years ago when it feels like yesterday. Read Matt’s story. It’s fascinating. Mythic has a truly remarkable history that so many of you do not know well enough.
I remember walking into the office one morning towards the end of October. By that time it was obvious we had a smash hit on our hands. Our marketing/sales consultant, Eugene Evans (now the GM of the studio) had a whiteboard near his desk (right by the front door) where he jotted down sales numbers. By October 27 or so, it showed that we were not only the #1 selling PC game for October, but also the #1 selling PC product for that month. Since this was the first boxed retail product Mythic had, I asked him if this success was normal. Eugene, and old industry veteran, looked at me like I was insane and replied, “No, this isn’t typical.â€
DAOC was and most likely will be forever one of the greatest accomplishments in MMORPG PvP.  While DAOC invented and captured lightning in a bottle when it came to PvP, it was also one of the few games to masterfully blend PvE and PvP together with incentive and reward (until ToA). Furthermore, DAOC had one of the greatest communities of any game where you could be playing in a realm of a thousand people and feel like you knew them all — it was magic in every sense of the word.
There aren’t words to adequately describe my desire for another game like it. I would give my time freely to see it done.  It’s sad that games are releasing today with problems that DAOC solved. That says a lot about the DAOC team and about those teams making games today.
I should have commented on this way sooner -- busy, remember? Mark Jacobs, the guy very much responsible for a great deal of Dark Age of Camelot and Warhammer Online…
I've given up trying to keep track of what to call them these days. It's not Mythic Entertainment, EA Mythic, or EA Bioware-Mythic.. I guess it's just "Bioware" now that…
I don't know what to make of these rumors floating around about an Ultima Online 2.  All of the news entries about the rumors all start with a build-up about…
I'm not going to comment much on this story about the supposed EA employee identifying why WAR failed.  Whether or not it's true doesn't matter. I'm sure most of the…
Since a lot of my friends are giving Warhammer Online's "come back and play for 14 days free" offer a try, I decided that I would as well. Why would…
I'm reading this more and more about how certain mechanics in a MMO won't work or how a certain type of game wouldn't work today because it wouldn't attract large…
I watched this video (please watch at least the first three people) of Mythic employees talking about why Dark Age of Camelot was special to them or what the game…
You can find and read the entirety of the letter on the Herald. I'll assume you've read it and just jump right in to what I have to say. "The…