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We MMO Players are natural sprinters…

progressioncurve

Truly sad how quickly we leave behind past points on the curve today...

…very dangerous over short distances.  (5 points to whoever can identify the adapted movie quote first)

I was playing Aion today when I started to think how I felt at that exact moment about what I was doing in-game.  I felt rushed.  It’s not because I’m still only level 22 (about to hit 23) or because I want to get to the PvP or end-game content.  It’s nothing about me personally — it’s how the game is designed.   In fact, it’s how most mmos are designed now.  Players are encouraged to think about moving forward.  Don’t tell how it has to do with today’s mentality or any of that nonsense because a great deal of us are the same people today that we were 7-12 years ago but we still are feeling this way when we play.

The games want me to rush forward really quickly.  I’m being encouraged by the game to focus on leveling up and encouraged to get better gear in order to make the leveling up quicker.  The game is pushing me to always be doing something and not to let anything fall behind.  One example would be gathering skills:  In most games if you don’t keep your harvesting/gathering skills up then you’re forced to go back to lower level areas in order to collect the materials.   In Aion today I spent most of my time grinding on mobs that were near a lot of titanium nodes.  I noticed that I cared a lot about those titanium nodes — enough to pick this particular location over another.  But why?  I gain nothing personally from the titanium for crafting and I do not want to sell it.   The fact is that I needed to harvest it in order to raise my gathering skills because I knew that I was already behind and would fall behind in my leveling if I had to go back and raise gathering again.  Efficiency is emphasized and players are made aware that they’re being inefficient.  In fact, we’re punished for not “keeping up” with ourselves.

The gentle push to progress has always been there so I won’t deny it.  In every mmo I’ve ever played there has been some form of progression or the purpose of working towards something.  That’s inherent and fine.  It’s how quickly and how insistent the game pushes players to have to participate in this act, and to what degree, that matters.  It’s another one of those fundamental discussions that we’ve been having in my recent blog entries which means it boils down to the core of the game and how it is put together/designed.

Content has been hyper-condensed and as a result we’re speeding up, perhaps without even realizing it.  Content used to be really spread out and involve a great deal more.  People stood around, sometimes just talking, because everyone was moving at a much slower pace.   Content was spread out and you had less “to do” (or at least the illusion of less) and thus took things much slower.  It would be very atypical and odd to log in to a game like Aion and say “today I’m going to focus on gathering some Titanium Ore for my crafting” and have that be all that you did that day.   However, in a game like UO it would not have been odd to say “today I’m going to be mining” and have that truly be the focus of activities for that day.  [Before the Darkfall crowd comes in to remind me that you can smack rocks and trees all day in Agon... remember that I'm talking about more than just the act.]

Activities, actions, content, and even ‘moments’ do not last in today’s mmos.   When people would hang out in the Cantina (SWG “tavern”) and just socialize or talk to people and it was never considered a waste of time — you wouldn’t get people saying how they got nothing done today or only had X time to play and “can’t spend it standing still”.  The only explanation that I have, that makes sense, is that the games have changed and started to train people to play and think differently.

I would like to see content extended again.  Content should be leveled out so that it is no longer a vertical climb but a gradual incline of progression.   We need more thought put into how players can slow down without feeling like the game is not supporting them in their decision.  It would be goofy to expect people to stand around in Dalaran and just socialize because the rest of the game passes them by and punishes them (indirectly) for doing so.   Interesting enough, socializing and building relationships were actually constructive use of your time years ago.  Knowing people was just as important to me as my level or my sword back in the old days.  I felt like I really accomplished something in a day if I made a friend.  If I had a great group and we all added each other to the friends list then it was a diamond in the rough.  I would benefit tremendously from socializing.  That does not matter nearly as much today.

Developers:  Slow the game down.  Less vertical and more gradual/horizontal gameplay.  Don’t pressure the players to always be moving forward at a pace that the game sets.  Elongate the content.  Don’t funnel so obviously and definitely do not indirectly punish players for not keeping up with themselves.

Players:  Don’t resist the idea because you immediately associate slowing down with ‘going slow’ and ‘being bored’.  Don’t think that I’m simply talking about a sandbox game.  Be willing to give it a chance and think about how much fun it could be, and what you could do, if you didn’t have to worry all the time about what you’re doing with your time.

Update 1: I would like to add the phrase “Sprinting in the moment” to summarize what I’m trying to say here.  Games, by design, need to stop encouraging or even forcing us to sprint in the moment.

Popular Servers stay Popular

Lumiel..err..Lumiere

Lumiel..err..Lumiere

There is no hidden algorithm or formula to discover.  It’s not rocket science and it’s not even something to theorize or subjectively form an opinion about.  It’s a reality and something that has never once changed since the beginning of time.  Popular servers stay popular.  When a new game launches and it’s a popular, like Aion, there will be certain “Launch Servers” that start out popular.  They’re popular for a reason, even if that reason is only that people just happened to flock to that server by dumb luck, and they stay popular.

Lumiel is an example of a server that is popular for a reason:  It’s the “Unofficial Roleplay Server”.  Actually, it’s not only the unofficial rp server but it’s the server that the people who tried another server, just to find out they didn’t like it, fell back on.  Additionally, it’s a server that several other servers from other games with tight communities named as their server of choice.  And to top it all off, Lumiel sounds like Lumiere and he’s one awesome candle stick.

It’s no shocker that the servers, especially Lumiel, would have queues.  It’s also no shocker that when new servers open up, which they have and will continue to do, people are not willing to move.  Why would you move?  You would have to start all over again.  The obvious solution to that problem is to offer transfers, which NCsoft is going to do according to an announcement today.   Don’t be surprised when not even that fixes the problem (if you even think its a problem) though.

Aion is a game that needs people.  It’s clearly based heavily on the existence of a large server community.  There needs to be people to group with to do the content because of how group-centric the game is and it needs people to fill the Abyss in order to experience PvP to its fullest.  Those are not ideological, those are facts.   People are not stupid creatures.  If given the choice between a full server, even one with a queue, the vast majority will choose that full server over one that is empty or even less full.

On the flip side, it doesn’t take a PHD to know that after the first month you will lose a huge percentage of your playerbase.  It just happens.  Free server transfers do need to come, but not because people need to get off the popular servers.  NCsoft needs to make them available because people need to get off the low pop servers that will inevitable be created once the first free month is up.  I urge NCsoft not to open many more servers.  I obviously do not have the numbers before me, and I acknowledge that Aion doing quite well, but I also know that a bit of common sense is required — common sense that is often completely disregarded and almost never heeded to the fullest extent of its obviousness.

Don’t open many more servers.  If popular servers stay popular then why not make every server a popular one?

Black Claw Adventures in Aion

My Chanter is level 18.5 now.  I’ve mostly been leveling him by solo questing, but I really do not find it enjoyable to do the “Go kill me 10 of those and 16 of those and then go out and do it again but for these” quests.   The alternatives (Solo grinding or group grinding) are much more favorable, except as a Chanter I really do not kill very fast; I kill efficiently and never rest, but I do not kill very fast.  What I have definitely been enjoying is the group questing/grinding going on in the Black Claw Outpost / Village / Graveyard.

Black Claw Chieftain's Tree

Black Claw Chieftain's Tree

Yesterday was a struggle to find a group for me.  I was actively advertising myself as a level 17 Chanter and no one seemed interested.  Today was a bit different though.  I guess level 18 is the magic number (why, I have no idea) because I advertised myself once as an 18 chanter and immediately had four group officers to do quests and kill bosses.  I picked an offer randomly and went into the BC area will a full balanced group (lucked out on this one).

We spent the majority of our time moving boss to boss, killing, looting, then changing channels to do it again.  The EXP was fantastic and I earned half a level in maybe an hour and a half at most of casual boss killing.  Had we wanted to kill anything and everything for EXP I’m fairly certain we could have made that into a full level for me, but I was just along for the ride.   Several blues and greens dropped from the bosses and had stats which blow away anything I’m wearing, but I didn’t win the roll on anything I could use.  Managed some stuff that I plan to AH though.

Worth mentioning is the Chieftain spawn.  He’s the main boss of the area and drops really great loot.  However, he’s a 1.5 hour respawn (the group said) and is camped almost all the time in all channels.  As we worked our way into his big tree [Pictured to the right] lair/den/thingy we had to contend with trains and people pulling mobs from all over.  We hugged walls and moved strategically.  I had these immediate flashbacks of Guk or Solusek B and couldn’t help but feel all warm and fuzzy inside.

As our group was moving in to another part of the Black Claw area, I think it’s the Graveyard, my AT&T Uverse P.O.S. internet went down for 30 minutes which ended my group.  It’s down again right now in fact… thankfully I can just type this and wait for it to come back up then publish.  I can’t wait until Time Warner Cable installs my new service in just 2-3 days.

A few random observations I’ve made that may interest some of you:

  • Look up!  Don’t fall into the habit of just staring straight ahead or in your character’s immediate 3rd person area.  Look around!  The detail of the environments is not only beautiful left and right, but up and down!  The vertical space is used very well to really show off some fantastic stuff.
  • GROUP in the elite areas and dungeons!  It’s seriously a lot more fun than soloing and you will get a lot of loot, complete quests, and experience the lore and story of Aion.
  • Check personal stores for great bargains.  That +crit manastone might be 50,000g on the AH, but someone wants to sell it to you for 100g in their afk store.  I have found some great bargains.
  • Keep your inventory managed.  Don’t fall into the downward spiral of having to delete stuff to make room for better stuff.  Sometimes even those gray junk items sell for THOUSANDS in just small stacks!  Expand your cube now and it will pay for itself 10fold tomorrow.

The beginnings of my Aion adventure

Holy long-time since I’ve posted batman.  Sorry about that guys.   This has been a killer week on my time.  Good news though!  The game has been functioning great for me and I’ve been timing it just right to avoid the major queues.

I’m having a blast in Aion.  I reached level 16.5 tonight and I’ve had the opportunity to experience Asmodian content that I have never seen.  I’ve been spending most of my time questing solo because, until now, most of the people I usually play with have been higher level than me.  Putting in many hours today after class allowed me to boost from 12 to 16 and start hunting in the elite area.  The elite area, which Asmodians refer to as “Black Claw” or “BC” is gorgeous.  What I’ve seen so far is a forest-like area with lots of hills and cliffs that borders the ocean.  Inside as you go deeper you come across enormous tree-like mushrooms and all sorts of really fantastic sights.   The hunting there is also a lot of fun because it brings that serious group-dynamic to the teens: Crowd control, dps, tanking, healing is all needed.

There is a real sense of cohesiveness in this game.  Everything feels brought together and a harmony exists between the world and the gameplay.  I’d call it immersion but it goes beyond that becasue it captures that “wow, I feel comfortable” sense.  Some guildies and I were talking about it today and the best description we could come up with was “This feels really good”.  It’s true, Aion does feel really really good.   It feels traditional and grassroots mmorpg.  As I level up and observe my surroundings it feels like that sense of comfort and “goodness” is increasing.  Man, what an awesome thing that is to feel in a mmorpg again.  I’ve been saying it for a while — when something is done right, you notice it.

I’m anxious to play tomorrow and reach my 20′s.  I think I’ll probably hit the high teens and do a lot of the the group quests in BC as well as some more solo content.  The pace I’m playing at right now is definitely behind the curve, but there are so many people playing that it feels like a massive world and I can just sit back and enjoy the ride, letting levels come to me instead of chasing them.

Aion’s launch is right up there with LOTRO in smoothness.  Hats off to NCsoft.

More to come tomorrow, including the pictures I’ve taken.