The focus of this weekend CBT has really been all about the first implementation of English voice overs.Â Before this weekend the NPC’s didn’t have any greetings or goodbye voices and none of the cutscenes had voice work.Â Honestly, it wasn’t too bad without them but at the same time it was definitely missing something and the Asian influence was all that more obvious when characters silently stared back at you blankly with those cold lifeless eyes.
Now that the English voices are in, at least for the NPC’s, it definitely helps.Â Being completely honest though, the quality of the NPC voice overs isn’t that great.Â The cutscene voice overs are a bit better than the NPC ones and they definitely add to the understanding, presentation, and overall effect they should have on the player.Â Unfortunately, just like English dubs on movies, the mouths of the NPC’s will be moving a mile minute and well past the time the NPC stops talking.Â Â When saying something as simple as “Greetings Daeva” it looks like the NPC is saying 3 sentences of dialog with his mouth moving constantly [You will see this in the video]. It’s better than having no voices though, and hopefully it gets better as they patch.
Voices for player characters are not in yet.Â They can be selected at character creation, but my character still sounds like he belongs in The Sims when he casts spells or attacks.Â I’m somewhat disappointed with the selection of English voices.Â They’re either too old, too young, too high pitch, too quick, too deep, and never just right for the voice I want. I’m picky.
Overall, I would rate the current voice over implementation, generously, at a B-. Needs improvement.
And lastly, it can’t be beta without bugs. This one made me do a double take.