Interviewed by WAAAGH!

I should have posted this up days ago! (Forgive me!) Syp from WAAAGH! interviewed me this past week as part of a series of interviews talking with WAR community leaders.…

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Linear PvE

My return to Dark Age of Camelot was extremely short lived. After talking it over with Bartlebe we both decided that it was because of the PvE that we just…

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WAR Dev Chat Log

Stratics HoC

I attended the Stratics House of Commons Dev chat tonight and logged the event for you guys. There was a lot of clarification in tonight’s chat. People were really interested in finding out the specifics and details about city sieges. Unfortunately there was nothing entirely new or even slightly controversial… come to think of it I am downright shocked that not a single person asked about stealth. *dons his tinfoil hat* I’m betting they were filtered out.

Here are a few of my favorite questions and their answers. To read the rest of the chat just click the ‘more’ link at the end of this post.

*zellogs* How much of a part will gear play in the role of fights rvr & pve also will it be separated into pve/rvr gear or will there only be one set? f you could wiegh up gear vs skill in WAR, what % would you give to each? Or if you want to be a little less accurate perhaps elaborate on how many levels of gear there are when your max level.
<[WAR]Josh> DOUBLE SHOT!
<[WAR]Gersh> Gear is important but not hyper critical in WAR
<[WAR]Josh> And Gersh types FURIOUSLY.
<[WAR]Gersh> end of the game the diffrence between the average set and very best uber OMG armor you can get ranges between 40 – 60% overall power atvantage
<[WAR]Gersh> depending on the career, stats etc
<[WAR]Gersh> You can earn said gear in both PvE and RvR
<[WAR]Gersh> though the very best sets are from Capitol cities which means you need to be involved in both the campaign and PvE to get the full sets
<[WAR]Gersh> On average most players will see a 15 – 25% diffrence in gear between good and average gear at a given level…
<[WAR]Gersh> how that relates to skill is basically a smart player with good tactics can overcome most gear issues, but may still have a challange if they are just entering RVR facing off against the biggest bad ass there is

*Lep* I understand that some things in captured capital cities will be first come first serve, what does this include, will things like that bright wizard college and kings be first come first serve, or is it more house looting and statue smashing?
<[WAR]Wheeler> There are two major PQ’s in the city that are only open during the first few stages of a City Assault. This is obviously the biggest of the first come first serve situation. The Kings however are not first come first serve as once you have access to the King instance, you can attempt it as many times as you want as long as you own the city…however you can only defeat the King once per capture…
<[WAR]Wheeler> As time goes on and an enemy realm hangs on to a city though, there needs to be incentive to keep that city held so we’re looking into having alternate rewards creep up and various other treats to entice you to stay and defend a captured city

Decent chat. Read it all!

(more…)

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Mark Jacobs on the recent Stealth debacle

Uh oh, he looks pissed.  Picture from Gamasutra.The Paris event from last week has caused a lot of controversy and stirred up a hornets nest of PR problems for Mythic. Right now there are fingers pointing every-which-way but rumors are that GOA is to blame for the leaks about stealth, CTF, and whatever else is causing the uproar. Personally I don’t care who is to blame. I’m somewhat irritated that the “no stealth” stance Mythic adopted early on in development has been scrapped, but I’ll talk more on that this week in a blog post I’m working on. For now here’s what Mark Jacobs had to say this evening regarding stealth:

“Folks,

I’ll comment more when appropriate on this issue but for now what I’m willing to say is simply this. The stealth that we had in DAoC or that can be found in WoW and/or other games is not in WAR now and I still have no intention of allowing it into the game. As some people have commented here and in other places, what they have seen is a system that allows for two of the lightly armored classes to close quickly with a target. There will be no combination of stealth + long-range damage dealing in the game. Two quick FYIs for ya. Some of the leaks regarding stealth have been, quite frankly, BS. During our last phase of testing there were some bugs in the implementation (“Gee, really Mr. Wizard, you had bugs in a Beta Test? I’m surprised!”) of the classes closing/survival ability. Second, as our beta testers know, I have said that I will take out any system or sub-system that I believe is a net negative in terms of RvR enjoyment. And this is one of those sub-systems that would certainly be looked at amazingly carefully before we committed to it. One of the best parts of beta is the ability to iterate on existing systems as well to try other systems to see what works and what doesn’t work.

The FYIs are the big reason I don’t want to go into any more depth regarding what we are doing with this system. It is subject to change based on what I see over the next few weeks. Considering that we are about to begin a couple of major RvR test cycles, nobody should get worked up about what we have, don’t have, might have regarding this issue, it’s truly pointless.

Mark”

Whether or not stealth is here to stay appears to be up in the air. The feedback has been extremely negative so far regarding how the information was delivered to the public and the fact that stealth is in the game at all. It doesn’t look pretty any way you look at it. For what it’s worth, at least he’s saying it’s not going to be like DAOC or WoW stealth.

I’ll keep you guys updated on any interesting tidbits I find.

PS Mark: I approve your choice of cold beverages. mmm Diet Coke.

Update #1: Another quote tonight from Mark. Click that “More” button to see the updates. (more…)

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